Random Roads: Conferences of Chaos
Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon¸ but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging it down. Other players would rather the DM skip to the next town so the story can keep going. Random Roads hopes to fill the needs of both these types of players¸ by providing short road adventures that see combat players rolling their dice and role players roleing their roles. Random Roads is built for groups of all levels¸ with a scaling guide and hooks for any wizard of the coast adventures to help the DM drop these paths in front of any party. Down this road: The famous adventure Keep on the Borderlands brings forth the idea that not all the monsters in a dungeon work together. They have their own alliances and deal with the other monster to achieve what they want. This must mean that those monsters got together at some point and agreed on some things¸ but what if there was a tie? Who would count as another member of the dungeon that could decide these things? Well¸ your party may fit the bill.