One Session Kit K3: To Bring Down the Sky
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The overcast sky and dusty road are working in concert to make for a truly dismal day. It's almost a relief to hear something out of the ordinary¸ like a wailing cry of panic and a harsh¸ coughing roar. Looking up to the clouds¸ a thin human figure hurtles down¸ chased by a savage beast with reptilian wings. But looking up past the two is an even stranger sight...three mighty isles loom out of clouds¸ impossible and yet somehow real.
K3: To Bring Down the Sky is a site-base adventure built for characters of 4th level¸ where the players roam three small islands in the sky formerly owned by powerful wizard¸ Gerlia of the Winds. As the players travel they are witness to a wyvern savaging the wizard's apprentice as he falls. Either talking to the apprentice Hugo or looting his corpse brings the players up to the sky. The islands there are slowly coming down¸ panicking the servants of the wizard as her machines and former allies run rampant.
About ONE SESSION© kits:
Sometimes¸ you just need an instant adventure¸ a one shot; a self-contained adventure where people can sit down at the table with no prior knowledge of the setting or plot¸ and wrap up after four hours satisfied with the ending of their story. That's what the adventures in the ONE SESSION series are designed for; insert them into your ongoing game or play them with strangers at a con. Bring your own ideas¸ equipment¸ and props into them and mix and match all you like. But ONE SESSION kits are designed to give you not just an adventure¸ but also everything you need to run the adventure besides the dice.
The map(s) where the adventure takes place (provided in an attached PDF) are broken up into 11x8.5 sections designed to fit into the PF/5e 1 inch=5ft scale¸ either pre-gridded or with handy 30/20ft rulers provided for tactical maneuvers. Pregenerated characters are given on printable sheets with all their abilities and spells outlined on a single piece of paper¸ while another sheet is provided with print-and-play miniatures for characters and monsters appearing in the adventure. Handouts¸ notes¸ and item cards are printed as player aids. An optional sheet holds quick-reference rules explaining the basics of d20 resolution¸ action economy¸ and other common play terms¸ designed for the new player or GM's convenience.
