One Hundred Non-Magical Dungeon Items
How common is it to defeat the big bad monsters and find non-magical treasure worth 100 gold pieces? Or search a dungeon room and find mundane items worth 10 gold pieces? Would it not be better to know what those items actually are¸ rather than just their worth? Wouldn't it be much more entertaining to consider whether the player characters should take those objects out of the dungeon¸ or even be able to lift them in the first place¸ let alone find a market to sell them on? What if those objects said something interesting or significant about the dungeon itself and its denizens? The purpose of this tome is to plug these gaps and more! Inside¸ there are one hundred items that contain the appearance of the objects and a detailed description of each of them. Some contain plot hooks that games masters might like to expand on and use¸ many contain indications of whether the item in question is worth much. The dungeoneers won't truly know until they export the item from the dungeon and carry it to an open market in a near by city though. No longer will adventurers simply find `items worth ten gold'!