No Time To Haggle
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Vile witches scheme to destroy the beauty of both mankind and nature. This adventure can be the start of a campaign¸ act as a side quest¸ or simply be run as a one shot.
The characters are thrust into the schemes of a hag coven and must work quickly to save themselves and others who all share the same fate.
A level 2 adventure for the world's most popular role-playing game.
SPOILERS BELOW:
This adventure can be added to most campaigns as a side quest or works well as a one shot. The party¸ traveling through an unknown land¸ spends the night in an inn suspiciously shaped like a giant boot. The inn and surrounding area are only loosely described and should be fleshed out (if need be) to suit your world.
The party awakens to what seems like an earthquake to find the inn and the land around it has been placed in a humongous wheelbarrow that is being pulled by what appears to be a 500' giant. In fact they have been shrunken and the "giant” is an ogre.
All around the chunk of earth that the Inn rests upon are stretches of various land types including forest¸ desert¸ arctic and a graveyard. Several miles in the distance are the walls of the wheelbarrow emblazoned with arcane symbols.
The party must travel through some of these landscapes encountering those that dwell within¸ making alliances or enemies¸ in order to reach the walls of the wheelbarrow and escape.
Once outside the power of the eldritch runes¸ the party will find themselves fully grown and facing an ogre under the control of a sea hag. Once the ogre has been dealt with the characters can choose to face the hag or seek adventure elsewhere.
