Nettle Leaves
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The PCs have escaped a monstrous pursuer by fleeing into the briar patch; a realm of dream logic and supernatural mystery not wholly of this or any world. The briar patch represents safety¸ but also danger: it is a temporary sanctuary at best¸ and poses dangers of its own. It has two key complications for the PCs:
The Dry Nettles: are sharp¸ closely-woven and highly flammable. There are no "doors” within the briar patch¸ only spots where the wall of nettles are thinner. Bruh Fox: lurks about the edges of the briar patch. PCs will have to move stealthily in any clearing against the map edges if they wish to avoid detection¸ which can result in a clawed paw or a snapping mouth smashing through bramble and briar to reach them. FUNNELS
In a funnel dungeon¸ players generate a party of 10-20 PCs with each player controlling 3-5 at a time. If a player loses all their PCs¸ another player can pass off control of one of their own to keep the game going; alternatively¸ generate replacements ahead of time and introduce them at the earliest convenience. Upon concluding the adventure the surviving PCs progress to level 1¸ gaining additional attribute and hit die increases as normal.
NETTLE LEAVES is #8 in a series of short hex- and dungeon-crawls. Each DOOMCRAWL is inspired by the iconic Special Herbs beat tracks by MF DOOM.
NETTLE LEAVES is a funnel dungeon for old-school fantasy RPGs. It is best suited for 10-20 players of 0-level¸ and assumes rules where the PCs gain levels for treasure. It was written mechanically and ideologically with Mausritter in mind¸ though is easily convertable into other rulesets.
