Moonshaes Aflame: The Building Storm
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Taken by slavers¸ a group of adventurers have to free themselves on their way to the island realms of Moonshae. How far will each member go in order to get back to the life they knew? Or will they instead be changed by their harsh fate and embrace the power that can grant them revenge. The fate of the Moonshae Isles rests in the decisions each adventurer makes as they struggle to turn their fate around!
This adventure set in the Moonshae Isles area of the Forgotten Realms is designed for 3-5 players and levels 1-4¸ with options for scaling to suit other groups. While this adventure can be used to continue a storyline in the Moonshaes (see Moonshaes Aflame: Caer Callidyr Smolders ) it can also be used as a standalone adventure!
In this adventure you will find:
An adventure involving a threat to the Moonshae Isles¸ a village under distress¸ ambushes and traps¸ and so much more! Playtested and designed for approx 12 - 16 hours of play. An adventure hook designed to kidnap the players and force them to free themselves aboard a slaver's ship¸ able to be inserted into other campaigns as you see fit! Description of a secret cult¸ along with statistics for various members. 8 unique NPCs with associated statistics. 4 unique items 1 unique trap
All of these in a handy 25 page PDF! Look for more adventures in the Moonshae Isles coming soon!
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Taken by slavers¸ a group of adventurers have to free themselves on their way to the island realms of Moonshae. How far will each member go in order to get back to the life they knew? Or will they instead be changed by their harsh fate and embrace the power that can grant them revenge. The fate of the Moonshae Isles rests in the decisions each adventurer makes as they struggle to turn their fate around!
This adventure set in the Moonshae Isles area of the Forgotten Realms is designed for 3-5 players and levels 1-4¸ with options for scaling to suit other groups. While this adventure can be used to continue a storyline in the Moonshaes (see Moonshaes Aflame: Caer Callidyr Smolders) it can also be used as a standalone adventure!
In this adventure you will find:
An adventure involving a threat to the Moonshae Isles¸ a village under distress¸ ambushes and traps¸ and so much more! Playtested and designed for approx 12 - 16 hours of play. An adventure hook designed to kidnap the players and force them to free themselves aboard a slaver's ship¸ able to be inserted into other campaigns as you see fit! Description of a secret cult¸ along with statistics for various members. 8 unique NPCs with associated statistics. 4 unique items 1 unique trap
All of these in a handy 25 page PDF!
