Terror in Tangier - A 2-Page 1920s Adventure for Call of Cthulhu - Miskatonic Repository
![]() |
Terror in Tangier - A 2-Page 1920s Adventure for Call of Cthulhu - Miskatonic Repository
Players! Read no farther! Keepers¸ forge ahead!
In April of 1924¸ you're in Tangier¸ Morocco. It's a lively and vital place¸ and yet you're ready to take the next ship out of port. But foreigners are stranded and the city is on edge. Rumors circulating among the locals¸ expatriates¸ and authorities cause your hackles to rise as you hear disturbing details about a ritual sacrifice. To what end? And it shouldn't be your problem¸ but it is¸ because until the prefect has a culprit in hand¸ foreigners are not only stuck¸ but they're also suspects.
In this two-page one-shot adventure in easy-to-absorb pamphlet format¸ playable in a single session by two or more players¸ investigators must discover the cause behind a curiously bloodless massacre¸ confront the degraded depths of a fanatical cult¸ and survive abhorrent and monstrous encounters that lead to madness and death.
This adventure includes 2 pages of scenario information with locations¸ scenes¸ NPCs¸ and clues to use at the Keeper's discretion. This condensed format is best used by Keepers who have run Call of Cthulhu scenarios before and who need a foundation for their own embellishments.
Trigger warnings: Horror¸ Insanity¸ Religion¸ Violence
The adventure begins during a dry¸ hot evening in Tangier in 1924 when the investigators have been rounded up for questioning by the local authorities. A tense and threatening interrogation reveals strange and sinister happenings.
The scenario encompasses six scenes:
Chapter 1: The Prefect's Office Chapter 2: The Caves of Hercules Chapter 3: Police File Room Chapter 4: Police Cells Chapter 5: Flic's Place Chapter 6: Gara Prison Download
The download for this adventure consist of a two-page pamphlet in PDF format. It is 8 1/2" x 11" and is layed out to be folded in thirds. Two versions are provided¸ one for easy screen reading and the other with the second page flipped around for two-sided printing.
It is playable via theater of the mind. However¸ an optional supplement with maps and a handout is available under a separate title Maps for Terror in Tangier: A 2-Page 1920s Adventure for Call of Cthulhu.
Acknowledgements
This is a SanityFree Adventure.
Some players were harmed in the making of this adventure¸ or so they tell me. They got better. As always¸ thanks to them.
This is a great scenario to connect to other adventures such as The Necropolis from Chaosium or The Mummy of Pemberley Grange from Type40.
Terror in Tangier - A 2-Page 1920s Adventure for Call of Cthulhu - Miskatonic Repository
Players! Read no farther! Keepers¸ forge ahead!
In April of 1924¸ you're in Tangier¸ Morocco. It's a lively and vital place¸ and yet you're ready to take the next ship out of port. But foreigners are stranded and the city is on edge. Rumors circulating among the locals¸ expatriates¸ and authorities cause your hackles to rise as you hear disturbing details about a ritual sacrifice. To what end? And it shouldn't be your problem¸ but it is¸ because until the prefect has a culprit in hand¸ foreigners are not only stuck¸ but they're also suspects.
In this two-page one-shot adventure in easy-to-absorb pamphlet format ¸ playable in a single session by two or more players¸ investigators must discover the cause behind a curiously bloodless massacre¸ confront the degraded depths of a fanatical cult¸ and survive abhorrent and monstrous encounters that lead to madness and death.
This adventure includes 2 pages of scenario information with locations¸ scenes¸ NPCs¸ and clues to use at the Keeper's discretion. This condensed format is best used by Keepers who have run Call of Cthulhu scenarios before and who need a foundation for their own embellishments.
Trigger warnings: Horror¸ Insanity¸ Religion¸ Violence
The adventure begins during a dry¸ hot evening in Tangier in 1924 when the investigators have been rounded up for questioning by the local authorities. A tense and threatening interrogation reveals strange and sinister happenings.
The scenario encompasses six scenes:
Chapter 1: The Prefect's Office Chapter 2: The Caves of Hercules Chapter 3: Police File Room Chapter 4: Police Cells Chapter 5: Flic's Place Chapter 6: Gara Prison Download
The download for this adventure consist of a two-page pamphlet in PDF format. It is 8 1/2" x 11" and is layed out to be folded in thirds. Two versions are provided¸ one for easy screen reading and the other with the second page flipped around for two-sided printing.
It is playable via theater of the mind. However¸ an optional supplement with maps and a handout is available under a separate title Maps for Terror in Tangier: A 2-Page 1920s Adventure for Call of Cthulhu .
Acknowledgements
This is a SanityFree Adventure.
Some players were harmed in the making of this adventure¸ or so they tell me. They got better. As always¸ thanks to them.
This is a great scenario to connect to other adventures such as The Necropolis from Chaosium or The Mummy of Pemberley Grange from Type40.
