Marsh of the Wild Things (d20)
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So... people say you're pretty good in a fight. 'Hero' might be putting too fine of a point on things¸ but adventure certainly seems to find you even when you're not actively seeking it out yourself. You've solved mysteries¸ foiled plots¸ and fought evil with steel and spell. You've seen all manner of creatures and traveled from the most impressive cities to the most simple villages. A place like Flintpoint here hardly even qualifies as a village - it's more like a waystation on the road around the marsh. But don't write us off just yet. Before it's too late¸ someone like you needs to know about the things we've been hearing in the marsh. Dangerous things. Menacing things. Wild things.
"Taking inspiration from classic fantasy adventures¸ Marsh of the Wild Things challenges heroes with unexpected foes¸ a strange ally¸ and lots of heart-thumping combat. This adventure for 8th level characters is easily dropped into any fantasy campaign setting. At least half the adventure takes place outdoors¸ allowing adventuring parties with a Druid¸ Ranger¸ or other characters with the Track feat to shine.
