Lost and Found
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Lost and Found is a Dungeons and Dragons 5th Edition adventure built with new GMs and players in mind. While it is recommended that you prospective GMs out there read the adventure in full before running¸ the encounters are laid out in such a way that the most important information for running the adventure can be gleaned by skimming the bullet points. As such¸ this adventure is also perfect for those GMs who might have the same game-prep procrastination bug that plagues me. At the very least¸ this adventure should offer four hours of gameplay and time for you to procra-I mean¸ prep¸ your next game. Happy GMing!
Running This Adventure
This adventure for Dungeons and Dragons 5th Edition is suitable for four to six players using 1st level characters. The adventure requires little to no prep or background to run¸ and can easily slot into any campaign setting. At the conclusion of the adventure¸ the player characters should attain 2nd level. You can use this adventure to kickstart an entire campaign¸ and there are a few ideas at the end of the adventure as to how you might continue it¸ or you can simply use this as a standalone one shot adventure.
At the average table¸ this adventure should take roughly 1-2 four hour play sessions to complete¸ but may take longer or shorter depending on the size and style of your table. Regardless of length¸ the encounters in this adventure are meant to hit on all three main pillars of D&D¸ giving new players a guided introduction through each major element of the game.
Adventure Summary
The lumber village of Greenflower sits against the expanse of the Lilygrove Wood¸ an untamed frontier teeming with beautiful sights and horrific dangers. On the morning after a thunderous storm sweeps through the village¸ disrupting livestock and even sending a tree crashing through a farmhouse¸ a young green grung wanders into town asking for help. Speaking in broken common¸ the grung introduces himself as Arlo¸ a young forager who was separated from his family during the storm and needs help making his way safely home.
But danger lurks within the woods. A nefarious dryad is revealed to be the cause of the storm¸ and is planning for more destruction in its wake. Can the party defeat the dryad¸ save the town¸ and see Arlo safely home in the midst of this brewing conflict?
Cover Art done by Ede Laszlo.
Battle maps were created using assets from Forgotten Adventures.
