Light of Winter
![]() |
Overview
Driven mad by the darkness of winter¸ the Prioress of the Red Abbey begins her work. After months of research and work in her lab¸ she found a way to summon beings of light to push back the darkness¸ if she could control their destructive natures. The characters find themselves investigating odd deaths¸ chasing weird weather phenomena and trying to help locals harmed by these creatures of light.
What Is This Document?
Light of Winter is an adventure kit. Within¸ you will find a set of antagonists and situations along with suggested encounters and locations. This book doesn't string this information together in a traditional linear adventure arc¸ instead¸ it presents options for gamemasters to build the adventure to their preference and party. The most explicit portion of the adventure is the final dungeon¸ though it is still modifiable to meet a game's needs.
Synopsis
The full adventure will change depending on the gamemaster's choices¸ but the concept for the adventure follows. The Prioress¸ haunted by past trauma¸ summons light elementals from another realm. She hopes to fight against the darkness encroaching with their light. These elementals get loose several times¸ causing issues within the abbey and the nearby castle and their grounds. The characters investigate the odd occurrences around the abbey and castle¸ which leads them to the Prioress's lair hidden in ruins of the old abbey. Their work must be fast¸ since the Prioress intends to summon a massive light elemental on the night of the winter solstice.
Contents Two Full Locations with NPCs and Encounters Tips and Clues to Build the Mystery Dungeon Map and Description 6 New Light Elemental Antagonists
Driven mad by the darkness of winter¸ the Prioress of the Red Abbey begins her work. After months of research and work in her lab¸ she found a way to summon beings of light to push back the darkness¸ if she could control their destructive natures. The characters find themselves investigating odd deaths¸ chasing weird weather phenomena and trying to help locals harmed by these creatures of light.
What Is This Document?
Light of Winter is an adventure kit. Within¸ you will find a set of antagonists and situations along with suggested encounters and locations. This book doesn't string this information together in a traditional linear adventure arc¸ instead¸ it presents options for gamemasters to build the adventure to their preference and party. The most explicit portion of the adventure is the final dungeon¸ though it is still modifiable to meet a game's needs.
Synopsis
The full adventure will change depending on the gamemaster's choices¸ but the concept for the adventure follows. The Prioress¸ haunted by past trauma¸ summons light elementals from another realm. She hopes to fight against the darkness encroaching with their light. These elementals get loose several times¸ causing issues within the abbey and the nearby castle and their grounds. The characters investigate the odd occurrences around the abbey and castle¸ which leads them to the Prioress's lair hidden in ruins of the old abbey. Their work must be fast¸ since the Prioress intends to summon a massive light elemental on the night of the winter solstice.
Contents Two Full Locations with NPCs and Encounters Tips and Clues to Build the Mystery Dungeon Map and Description 6 New Light Elemental Antagonists
