Last Stop to Daggerford (DDV01)
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An adventure for four to seven 1st-level characters
A mysterious letter summons the characters to a deepnight meeting in Cryer's End¸ a tiny wine-making hamlet located one mile north of Daggerford. The party's exploration of the hamlet leads to the disruption of a burglary at the homestead of a missing Daggerford guildmaster.
Explore a campaign-specific version of Daggerford that includes NPCs¸ guilds¸ shops¸ housing¸ and a custom map¸ all inspired by Wizards and TSR publications going back to the 1980s.
In addition to launching players into the Decimation of Delimbiyr Vale campaign¸ this module includes introductions to eight inspiring side quests you can either design yourself or purchase in later modules available exclusively on DMs Guild.
This adventure includes: Printer-friendly PDF including black-and-white DM maps Accessible PDF Six full-color¸ scalable battlemaps suitable for uploading to virtual tabletops Six player-handouts¸ including campaign-specific maps of Daggerford Sample DM Maps and Battlemaps
The Decimation of Delimbiyr Vale campaign contains the following modules: Decimation of Delimbiyr Vale Campaign Starter Last Stop to Daggerford Desecration of Morninglow Tower Return of the Amberguls Secret Beneath Sword Hills Treachery of the Guildmasters Clash at Secomber Venture into Hastarl Last Stand at Mishka's Warren Rescue from Cromm's Hold Shadow of Evil
