Lands of Theia - Pathfinder 1st Edition
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In the Lands of Theia¸ adventure never waits.
Welcome to the first campaign setting that details the shattered worlds for Pathfinder 1st Edition. Magical sky races¸ volcanic jungles¸ steam-powered metropolises¸ and continent-spanning cave networks are only some of the wonders that await adventurers in this fantasty realm.
With a wealth of options at their disposal¸ players can experience exciting new ways to build memorable characters. Gamemasters will enjoy a first look at the world of Theia and its many varied people¸ while spotlights and story hooks act as windows through which we introduce plots to help jumpstart a game or expanded upon in future adventure paths.
Highlights
10 new races - cabaro (owlfolk)¸ canites (dogfolk)¸ deathless¸ dworgs (orc/dwarf)¸ gilahn lizardfolk¸ gnolls¸ half-dwarves¸ leporines (rabbitfolk)¸ kerata lizardfolk¸ Theian orcs Updated options for existing races. 13 new classes that highlight the different styles in Theia without overshadowing what already exists. Play as a barrier sentinel¸ an adventuring noble¸ or a necromancer that controls ancient¸ fossilized beasts in the same party as a druid¸ paladin¸ or rogue. The full list also includes astrologer¸ censor¸ cultist¸ dragon speaker¸ gladiator¸ marshal¸ mercenari¸ shizukari¸ thaumaturge¸ and zealot. Character options for new and existing classes allow players to experience the world in their own way and stick to something familiar and still get a taste of what Theia has to offer. New deity domains¸ spells¸ and spellcaster lists. Equipment¸ feats¸ and multiclass options. A vibrant¸ detailed chapter describing Theia's 15 countries and regions¸ including NPCs¸ towns¸ cities¸ and other locations a GM can explore with their party or begin a story all their own. Deities¸ planes and rules for sky racing round out this chapter. A full chapter of monsters and NPCs from across Theia¸ including the fearsome kyver dragons.
