Herculean Awakening
The Herculeans have Awakened! We are not sure when the change truly began¸ or to whom we owe the debt¸ but in Florence¸ Italy near the year of our Lord 1295¸ a man rose up and challenged the assumption of evil. He was of the Medici Family¸ and they spent the next 100 years defending (and financially backing) Herculean men and women in Florence. Virgil¸ as we knew him¸ fought for their right to exist (until his death in 1353). They exist in our world¸ posing as simple men and women¸ working common jobs¸ never looking for trouble. But¸ when the time comes¸ and trouble seeks them out¸ they will stand! This is¸ after all¸ Florence! The years 1300 ‐ 1600¸ the Renaissance! This is the newest setting for 218 Games!¸ and the start of our 1d8-2.0 system. We have updated rules for streamlined creation¸ Restructured Combat for a faster pace¸ reworked the skills and Checks to better suit role-play¸ and cut the proverbial fat from the rules. In essence¸ this system will set you up for grand adventure! Herculean Awakening is set in Florence¸ Italy at any point in the Renaissance you choose (between 1300 and 1600). You are playing Super Hero style characters¸ complete with powers tht jump strait from the comics. You will choose and Archetype of Hero¸ and build it to a powerhouse! This classless system will allow each character to grow through experience at the pace you set. Our point buy build¸ and experience spending growth make this possible. Be a Ronin powerless hero that stalks the night¸ an Aberrant hero born with power¸ maybe a Construct formed in a lab¸ a Beast that has become more human¸ or split your powers between two personalities as a Hyde! Use the resource from our other games like Salem World for Regent Needs until the Regent handbook is released. Now grab a Pencil¸ a Character Sheet¸ 1d8¸ and Let's Go on an Adventure!