Heart Stone of the Wave Keep
![]() |
Heart Stone of the Wave Keep
Terror grips the coast. Tavern boil over with rumors of mysterious reptilian reavers raiding the fishing villages and sinking merchant vessels. But these are no ordinary pirates¸ they operate from a floating tower that appears out of the night and moves against the tides. This impossible story is made even more improbable as it is said the tower is topped with a great ghostly eye that rains down fire on its foes.
Written for the Tenfootpole Wavestone Keep competition
This is an adventure for five characters of an average of 6th level. It is written for the 5th edition of the world's most popular RPG.
It is a "Lair Raid” style of adventure emphasizing careful planning¸ resource management¸ and tactical combat. It is set for ease of play at the table and the relevant monster stats for the "Lair Raid” are compiled in abbreviated form (including spell descriptions) on one page for ease of use.
It includes three new magical items and five new monsters (these are mostly reskinned existing monsters with small changes¸ so they are balanced).
The whole adventure is in the preview so no surprises!
FAQa
Is this the best adventure in the world? No. there is a lot I would have done differently if i had more time and more pages.
Is it worth $3? Well I guarantee it is three times better than the module that launched this challenge.
Is it Hard? Probably I didn't have a chance to play test it to meet the deadline but I ran a similar raid in my campaign and the party mostly survived.
Is it Fun ? It probably needs more Role Playing¸ but if you like to watch your players come up with some crazy plan that falls apart and then the lair literally explodes then yeah.
What was your inspiration? I wanted something I could use in my home campaign set in a desert wasteland filled with beastman tribes¸ sorcerer kings¸ and the lost technology of a more advanced arcane civilization. So when I run this I would remove the water from and still use the Crawler. I figure I could easily have the Hex Crawler prowling through the wasteland and the party one step ahead of the myrmidon's of the sorcerer king who seeks the Heart Stone to power his newest death ray. But I also wanted it generic enough so folks could use it at home and easily slot it in or use it as a one night one shot.
Heart Stone of the Wave Keep
Terror grips the coast. Tavern boil over with rumors of mysterious reptilian reavers raiding the fishing villages and sinking merchant vessels. But these are no ordinary pirates¸ they operate from a floating tower that appears out of the night and moves against the tides. This impossible story is made even more improbable as it is said the tower is topped with a great ghostly eye that rains down fire on its foes.
Written for the Tenfootpole Wavestone Keep competition
This is an adventure for five characters of an average of 6th level. It is written for the 5th edition of the world's most popular RPG.
It is a "Lair Raid” style of adventure emphasizing careful planning¸ resource management¸ and tactical combat. It is set for ease of play at the table and the relevant monster stats for the "Lair Raid” are compiled in abbreviated form (including spell descriptions) on one page for ease of use.
It includes three new magical items and five new monsters (these are mostly reskinned existing monsters with small changes¸ so they are balanced).
The whole adventure is in the preview so no surprises!
FAQa
Is this the best adventure in the world? No. there is a lot I would have done differently if i had more time and more pages.
Is it worth $3? Well I guarantee it is three times better than the module that launched this challenge.
Is it Hard? Probably I didn't have a chance to play test it to meet the deadline but I ran a similar raid in my campaign and the party mostly survived.
Is it Fun? It probably needs more Role Playing¸ but if you like to watch your players come up with some crazy plan that falls apart and then the lair literally explodes then yeah.
What was your inspiration? I wanted something I could use in my home campaign set in a desert wasteland filled with beastman tribes¸ sorcerer kings¸ and the lost technology of a more advanced arcane civilization. So when I run this I would remove the water from and still use the Crawler. I figure I could easily have the Hex Crawler prowling through the wasteland and the party one step ahead of the myrmidon's of the sorcerer king who seeks the Heart Stone to power his newest death ray. But I also wanted it generic enough so folks could use it at home and easily slot it in or use it as a one night one shot.
