Harbinger Class
THE HARBINGER! A New Homebrew Class has joined the fray! There are many things that allow Adventurers to push forward... but main driving force behind these seekers of fortune is Desire. To be rich¸ to be renowned¸ to save their loved ones¸ to save the world. Or to bring it to ruin. - Anonimous Rex¸ Harbinger of Research. This pdf contains everything you need to play as a Harbinger ¸ an Unyielding warrior that is consumed by the hungerous powers of the Prime Forces¸ undescribable beings that are both real and allegorical¸ tied to needs and wants of the material. In this pdf you'll find 4 Subclasses¸ called Urges¸ and a plethora of Mutations¸ a special¸ permanent effect that increase their resilience and utility. DM Trick: If you plan to introduce Harbingers to your Campaign¸ you can introduce an harmless¸ nameless peon getting mistreated by someone¸ and make it so that the individual choices they make weaken the Prime Material Plane fabric enough to make the Prime Forces gift the Investiture to this poor sap. Then watch them drop their jaw when he comes to exact revenge. Conquer and Survive work best¸ otherwise make a Wizard they know get consumed so much that it becomes a perfect vessel of the Urge to Research. Author's Note: I've always wanted to put something online¸ but never had the resolve to actually do it. However I thought it was the right time to publish something¸ so that you will all have something to read¸ that may brighten up your day. DISCLAIMER: The content of this Pdf might be unsettling to some¸ read at your discretion. And last but not least¸ Praying to forces from beyond the prime material plane may have Severe side effects¸ please use responsably.