Ghostwalker: Eidolon
For some heroes¸ death is merely the next stage of their adventure. "A dwarf bedecked in leather armour and a cloak prowls through the twisting¸ narrow alleys of a city¸ remaining a careful distance from the crook she's tracking. Caught briefly under a narrow beam of light from between the shutters of a window overhead she appears pale and strangely translucent. Her cloak flutters around her though there is no wind¸ and a dagger slowly spins in the air above her outstretched hand. A wild-haired elf whose youthful ectoplasmic features are marred by the horrific acidic death of their past life retreats from the fray¸ trusting their comrades to occupy a foul manticore. The wizard intones words of great power: green energies burn around their right eye and curl from their hands to staff tip as they prepare to cast a powerfully destructive spell. Three hobgoblins play dice in the guard room of a grim fort¸ unaware of the doom approaching. A spectral orc charges right through the wall¸ apparently unhindered by the "wounds" in his chest that seep a spectral echo of blood. With a snarl the orc raises his mighty axe on high and thunders towards his hated foes." All these are ghostwalkers; each a hero that has not been halted by death but has instead been bound to the material plane and a corporeal form through magical means. Ghostwalkers continue to adventure in an ectoplasmic form known as an eidolon. With minimal lore changes¸ you could also use these rules to play a PC revenant! This product contains the following: Rules for Eidolons (ghosts made corporeal¸ eidolons can still walk the material plane and interact with the living). The full 20-level Ghostwalker class progression. 7 Ghostwalker Paths - Corruptor¸ Dominator¸ Eidoloncer¸ Haunt¸ Poltergeist¸ Shaper¸ and Traveller. Each path collects related ghostly powers. Ghostwalkers get few core features¸ and instead develop their ghostly abilities in 3 paths as they gain levels. 3 Feats. 27 Spells.