Generic Adventure Seeds - Five Fantasy Adventures for any RPG
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GENERIC ADVENTURE SEEDS
Five (5) Fantasy Adventure Seeds for any Roleplaying Rule System
This is a book-styled pack with five different adventure-seeds¸ heavy in conflict and suspense¸ written for "any" fantasy roleplaying rule-system.
The adventures range from 900-2¸000 words¸ and are listed with:
Word count Difficulty level Reading time needed
If you are familiar with my "Speed writing an adventure"-system (from Generic Adventure Magazine #1)¸ or the setup used in the Sci-Fi/Cyberpunk Mini Adventure Card-pack¸ then you will also be familiar with the setup of each of these adventures.
They are written to be easy for a GameMaster to expand upon¸ and even mix/combine into campaign settings. Not all have violent solutions (on the contrary!).
The adventures included in this book:
THE BOOK AND THE LIBRARY
When in search for a specific book¸ the adventurers hear about a secret hidden library that is controlled by a
secluded order of monks on top of a nearby mountain. Does this library contain the book they are searching for?
DRAGON'S DEN
When visiting a village¸ one of the houses is attacked by a dragon. But why only one house and not the whole village?
NO MORE MASTER'S SLAVE GUY
Captured and dragged into a desert to work in a mine as slaves¸ the adventurers have to come up with a solution to escape.
"THERE'S AN INN OVER THERE..."
Lost deep in a forest¸ one of the adventurers spot a light and call out:
- There's an inn over there...
WEREWOLVES AND WOLF WARES
The adventurers are handed a Wolf Coin in a trade with a merchant. They are immediately attacked by a werewolf...
GENERIC ADVENTURE SEEDS
Five (5) Fantasy Adventure Seeds for any Roleplaying Rule System
This is a book-styled pack with five different adventure-seeds¸ heavy in conflict and suspense¸ written for "any" fantasy roleplaying rule-system.
The adventures range from 900-2¸000 words¸ and are listed with:
Word count Difficulty level Reading time needed
If you are familiar with my "Speed writing an adventure"-system (from Generic Adventure Magazine #1 )¸ or the setup used in the Sci-Fi/Cyberpunk Mini Adventure Card-pack ¸ then you will also be familiar with the setup of each of these adventures.
They are written to be easy for a GameMaster to expand upon¸ and even mix/combine into campaign settings. Not all have violent solutions (on the contrary!).
The adventures included in this book:
THE BOOK AND THE LIBRARY
When in search for a specific book¸ the adventurers hear about a secret hidden library that is controlled by a
secluded order of monks on top of a nearby mountain. Does this library contain the book they are searching for?
DRAGON'S DEN
When visiting a village¸ one of the houses is attacked by a dragon. But why only one house and not the whole village?
NO MORE MASTER'S SLAVE GUY
Captured and dragged into a desert to work in a mine as slaves¸ the adventurers have to come up with a solution to escape.
"THERE'S AN INN OVER THERE..."
Lost deep in a forest¸ one of the adventurers spot a light and call out:
- There's an inn over there...
WEREWOLVES AND WOLF WARES
The adventurers are handed a Wolf Coin in a trade with a merchant. They are immediately attacked by a werewolf...
