SJ-DC-TRIDEN-MYKE-01 Every Breath You Take
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A 4-hour Adventure for Levels 11-16 (Tier 3¸ APL 14)
Adventurers League legal - Spelljammer Dungeoncraft
Riding on a spelljammer isn't as glamorous as people make out - especially when your ship gets sabotaged! It's time to find out who did it and why...
Every Breath You Take is an exciting standalone adventure that showcases some of the wonders of Spelljammer with an engaging and accessible story¸ beautiful battlemaps and art¸ and some original music to set the mood! This adventure features a wide range of gameplay¸ challenging combat¸ and enough intrigue to keep things interesting for every party. It is the first adventure in a trilogy and takes place in a Wildspace used in other adventures from the talented community of Triden Games. There is even a 14 page setting guide included which provides additional lore and hooks that allow you to carry on your own stories if you'd like to!
Included you will find: The core adventure clearly laid out in 10 pages - it is easy to run and has room for a DM to put their own spin on things! Guidance and additional material to enhance combat and/or roleplay to accommodate the preferences of your players. 2 beautiful and clear battlemaps licensed from The Reclusive Cartographer. Print and VTT copies. Art for all NPCs and significant scenes and objects. Stat blocks for 4 Spelljamming Ships including an original Schooner (with cannons!) All the monster stats blocks A printer-friendly version of the pdf. 3 looped music tracks - 2 for combat and 1 for exploration - suitable for standalone players and VTT upload. A separate 14-page setting guide that is used by other authors to create immersive stories. You can too if you wish! What your players will experience [spoilers!] All Aboard - The characters start aboard a ship in Trayah Space headed to a scientific outpost: The Observatory. Several other groups are aboard the ship - some have interesting stories to tell¸ others just have good jokes! The trip takes a turn when it gets dropped out of Spelljamming... sabotage! The characters have some time to try and right the ship¸ but before long space sharks attack while the perpetrators get away. A "Rescue" - An underground group of rebels sends a vessel to rendezvous with the characters. They provide a ride¸ but the characters aren't going to be let go without going in front of their council on a nearby planetoid. A job offer is made but before the characters can take it up or walk away¸ the saboteurs make their real move. A Face Off - The characters find the saboteurs and see what they're really made of. They have skills¸ toys¸ and the high-ground. It's going to be one hell of a fight to stop them making off with what they've stolen. After the dust settles¸ the rebels reveal more about the saboteurs and themselves. The future is... interesting.
About Triden Games
We are a community running online Adventurers League games every month¸ and we support artists and creators of everything Fifth Edition. We work together to create high-quality materials and supplements for our favorite game. Please search for our website or find us on patreon to learn more about what we do: all links can be found in the purchase note! You can also browse all creations from our community¸ including more adventures in Trayah Space here in the DMsGuild.
