Escape From Skullkeep Prison
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ESCAPE FROM SKULLKEEP PRISON
An Adventure for 4-7 PCs between levels 1-3
A prison warden that has wrongfully imprisoned the sheriff's rogue warlock brother¸
has brought the wrath of the sheriff onto him. In a mad fit of rage¸ Sheriff Flavius McKlaive hires the notorious Half-Orc sorcerer Dokaebno¸ and all hells break loose. While the prison itself is being assailed by unnatural means¸ deep down¸ into the guts of the prison¸ a host of deranged and purely evil torturers¸ executioners and thrill killers are plying their trade. But don't forget the pet monsters and unique magic items!
The details of the missions are simple¸ but the adventure itself is not. A tough group of 4-7 characters of level 1-3 must break into the prison and rescue Sheriff McKlaive's brother Neville and find as many pieces of damning documents as possible to damn the wicked warden himself. How many of these detailed handouts can the party bring back for proof that a deranged lunatic is running an entire prison?
Better still¸ how many of the adventurers will even make it make to freedom and the chance to breathe clean and free air again?
WHO IS IT FOR? - GM's running the Pathfinder system looking for a great introductory adventure to throw at unsuspecting PCs. It has easy moments and very challenging moments. It allows the players to find keys and up to 5 or 6 pieces of ephemera to bring back as proof of illegal activity. There are 13 PLAYER HANDOUTS specifically designed and created just for this adventure. And a host of wicked detailed villains and a small handful of helpful NPCs.
THIS ADVENTURE CAN BE PLAYED ENTIRELY ON ITS OWN.
IT DOES NOT NEED TO BE PLAYED WITH ANOTHER ADVENTURE (but can be)
AND IS 100% SELF-CONTAINED.
It is also for an ongoing campaign. This is PART 1 of 7 in an adventure series that (potentially) takes the PCs from levels 1-14.
PAGE COUNT - 91 (actual content - 88)
ILLUSTRATIONS - Dozens
PLAYER HANDOUTS - 13
NEW SPELLS -
Witch Bottle
SUNLIGHT
NEW MAGIC ITEMS -
GRISLY WAND OF GLORY
GOGGLES OF THE BLIND MONK
The DETHENSIA VALA RELIC
WHITE LIME (not magic¸ but has at least half a dozen fun uses the GM can get creative with)
2 Vengeful Poltergeists
NOTES - While not pitch black in nature¸ this and all adventures involves certain adult material. No nudity of profanity but dark human nature situations and plenty of violence. So please review this BEFORE your children download it. It is still¸ by my standards¸ for teenagers and up¸ but I just need to be sure that YOU be sure.
Also¸ this adventure is NOT set up for D&D¸ But I have seen people adapt products like these anyways¸ so IF you like¸ please indulge.
Finally¸ if you have any problems whatsoever - please feel free to email me!
wizarddesign@earthlink.net
Matthew
