Echoes in the Stream of Time: A Gothic Adventure Gamebook
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In this story¸ you the reader make choices and take chances as you hunt evil's spawn during the 1930s. You are a young air force officer investigating horrors in a gray world at rest between terrible wars. This morning¸ a flight returned to base empty. Your mates and mentor are missing. By sleuthing and spells¸ can you solve the mystery? Can you face your past and attain your dreams? Will you survive an unsettling transformation stirring inside of you? The stage is a royal air force base in an alternate world akin to Earth. You've got familiar electric conveniences but beyond the bright lights there's magic¸ and monsters lurk ready to snatch the unwary. You've got allies: fellow junior officers Slacks and Mancy¸ civilian venturist Calv¸ vivid memories of your wise mentor Mage Greene¸ and an addled old man who knows the secrets of "pact spirits" that can lend you power. This adventure gamebook is part fiction¸ part game. It's for one reader -player or several. It's organized as forty two scenes along a dramatic arc. Some scenes are optional or let you select from romantic options. All are harrowing¸ heart-breaking¸ or horrific. Scenes are chock-full of rich description and dialogue¸ offer tactical choices¸ and deliver to you the consequences of failures and successes. Features pact magic: the summoning of ancient broken spirits of yore. This is a stand-alone product that requires at least one standard die (6-sides) and ideally a 20-sided die to resolve the many challenges throughout. To track your health¸ sanity¸ gear¸ and treasure¸ you get a simple character sheet that you can print. This is book #2 in the ongoing Dark Prism series. Like book #1¸ you can implement the adventure using your favorite tabletop roleplaying game. This gamebook is for ages 9+. NOTE: Hardcopy and e-reader versions of this book available at Amazon. Alas¸ the DriveThruRPG printer no longer supports 8"x5.25" books.
