DotMM: Skullport Campaign Setting (Waterdeep: Dungeon of the Mad Mage)
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This sourcebook provides an updated¸ fleshed-out version of Skullport that links the original 2e version presented in TSR11348 - Skullport to the 5e version presented in Waterdeep: Dungeon of the Mad Mage. In Forgotten Realms time¸ the 2e version took place between 1369 DR and 1372 DR¸ while the 5e version takes place in 1492 DR. Over a hundred years have passed!
In addition to including extended background information for each of the locations provided in Waterdeep: Dungeon of the Mad Mage¸ the following can be found within the pages of this book:
Boxed flavor text for each location - both exterior and interior! This includes interior descriptions for each individual room within a building*. 31 all-new locations! Each of these also includes background information and boxed flavor text. Some of these are revisits from old editions and some are brand new! Flavor text and descriptions for every room within Skullport's Dungeons. A history of Skullport. Details on life within the city¸ including clothing¸ trade¸ food¸ and more! Details on 17 factions found within the city. Details and boxed flavor text for 16 major players that operate in Skullport. Information on all of the passes heading into the city. 4 random encounters 2 new magic items - Choppa¸ the sentient glass axe and the Dragon's Tooth Sword 7 new monsters - including the Skulls brought back to full power! (Also includes: Archpriest of Life¸ Russet Owlmonster¸ Shradin Mulophor¸ Vassal Skulls¸ Wizshades¸ and Wild Sorcerers)
But that's not it! Also included with your purchase are:
VTT (virtual tabletop) maps that show you where all the new locations are. This includes numbered and unnumbered versions of Skull Island¸ Skullport Lower Level¸ Skullport Central Level¸ Skullport Upper Level¸ Skullport Dungeons¸ and Skullport - Passes into the City.
This sample map is an excerpt taken from the larger map
An Excel workbook combat tracker. This separate file includes the ability to auto-calculate attack and damage rolls for each encounter. While this file is formatted to work in Excel¸ you should also be able to use it in a free program (such as Google Sheets). It may not look as pretty in another program¸ but should still function properly.
Bring Skullport back to life!
*a tiny handful of locations that could serve as full adventures in and of themselves¸ such as the Tanor'thal Refuge¸ only have summary boxed flavor text.
This sourcebook provides an updated¸ fleshed-out version of Skullport that links the original 2e version presented in TSR11348 ‐ Skullport to the 5e version presented in Waterdeep: Dungeon of the Mad Mage. In Forgotten Realms time¸ the 2e version took place between 1369 DR and 1372 DR¸ while the 5e version takes place in 1492 DR. Over a hundred years have passed!
In addition to including extended background information for each of the locations provided in Waterdeep: Dungeon of the Mad Mage ¸ the following can be found within the pages of this book:
Boxed flavor text for each location ‐ both exterior and interior! This includes interior descriptions for each individual room within a building*. 31 all-new locations! Each of these also includes background information and boxed flavor text. Some of these are revisits from old editions and some are brand new! Flavor text and descriptions for every room within Skullport's Dungeons. A history of Skullport. Details on life within the city¸ including clothing¸ trade¸ food¸ and more! Details on 17 factions found within the city. Details and boxed flavor text for 16 major players that operate in Skullport. Information on all of the passes heading into the city. 4 random encounters 2 new magic items ‐ Choppa¸ the sentient glass axe and the Dragon's Tooth Sword 7 new monsters ‐ including the Skulls brought back to full power! (Also includes: Archpriest of Life¸ Russet Owlmonster¸ Shradin Mulophor¸ Vassal Skulls¸ Wizshades¸ and Wild Sorcerers)
But that's not it! Also included with your purchase are:
VTT (virtual tabletop) maps that show you where all the new locations are. This includes numbered and unnumbered versions of Skull Island¸ Skullport Lower Level¸ Skullport Central Level¸ Skullport Upper Level¸ Skullport Dungeons¸ and Skullport ‐ Passes into the City.
This sample map is an excerpt taken from the larger map
An Excel workbook combat tracker. This separate file includes the ability to auto-calculate attack and damage rolls for each encounter. While this file is formatted to work in Excel¸ you should also be able to use it in a free program (such as Google Sheets). It may not look as pretty in another program¸ but should still function properly.
Bring Skullport back to life!
*a tiny handful of locations that could serve as full adventures in and of themselves¸ such as the Tanor'thal Refuge¸ only have summary boxed flavor text.
