Discovery of the Hollowed Isle
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This book contains everyhting you need to know about running games with the Hollowed Isle. The plane hopping island with almost 90% of it below the surface. Beneath the ground you'll find a land full of thriving civilizations¸ danger ¸ magic and grudges. This book has been passion project of mine for a long time. This book contains the vast majority of my work on my own world and is filled with love for the game and the experiences I've had with friends through it. Once finished this book will contain roughly three years worth of TTRPG experiences within it. There are many references to the campaigns I've had over that time¸ both overt and subtle. This book contains: 18 pages of pure lore with the other 146 providing ample lore as well. All details the Hollowed Isle¸ a high fantasy island with more below the surface that can be inserted into any world. 6 heritage options
14 feats (1 as a background choice) 21 subclasses ( and 1 class variant) with 4 eldritch invocations 21 spells 30 magic items (34 depending on how ya count) A revision to the weapon and shield list to add some versatility and add in a mechanic for a little more variety to martial combat. A complete upgrading and crafting system -A system detailing planar crystals and their effect on the world¸ leading to planetouhced areas that have decided the form of the Hollowed Isle. A collection of random encounters¸ a boss rush mode¸ a horror adventure for low level characters and some adventure prompts 58 monsters (+3 variants) and 4 templates for particular types of monster A collection of optional rules that i employ in my own games to fill some gaps in the game
