Deep Night Chase
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Deep Night Chase
This One-Shot Adventure Module contains: The story of an all night chase through an enchanted wood Flexible adventure length through modular encounter design Builds for eight new enemies / monsters A table for rolling encounters in a dark wood Several high detail maps to be used in an online tabletop such as Roll20
The Story
It was supposed to be a simple campaign to boost the popularity of Darragh of Kelm¸ Prince Regent of the realm. Darragh came to power due to his father's recent sickness and although he was gifted with the sword¸ the citizens of Kelm did not put much faith in the spoiled little princeling¸ who has built himself a reputation as an incorrigible womanizer and braggard. Seeing as there had not been any wars to earn a name for himself in recent years¸ Darragh thought it a great idea to take the King's cavalry to "clean out” Kelm's wild hinterland. The locals have petitioned the Prince for a while now¸ warning that the bands of Goblins nesting in its ancient forest "Clara” have grown more aggressive. Rumours of them amassing an army have been spreading like wildfire. As a show of force¸ the Prince mobilized his knights to camp outside Clara. First scout reports confirmed the rumours¸ warning of a small warband of goblins moving in on the camp and arriving in about 7 days' time. Not further questioning the Goblins' possible motivation¸ Darragh ordered his knights to secure the camp and wait for the Goblins to arrive. As a concession to his spymaster¸ he also sent out a small scout team to keep an eye on the warband's advance. At that point¸ he probably didn't realize¸ that the kingdom's survival would depend on them completing their mission.
In this 3 - 8-hour adventure¸ a party of 4th to 5th level characters is hired to spy on an encroaching Goblin warband. Yet¸ before they can even begin their assignment¸ they make a horrible discovery. Kelm's survival now depends on bringing this knowledge back to Darragh through a deadly "Deep Night Chase”.
