Conquest of Arcadia (An Adventure for Affinity-Conestoga) - 5E
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OVER $100¸000 raised on Kickstarter!
Three Realities. One Story
Affinity represents a bold¸ innovative approach ---to tabletop role-playing-a trilogy of worlds presenting unique ideas and rules but sharing similar themes¸ names¸ and even a common menace.
Select one setting or shift between all three. While they complement one another¸ they are not dependent¸ with each game standing on its own.
Each volume of Affinity contains unique and exciting mechanics compatible with 5th Edition rules ¸ including new races¸ classes¸ backgrounds¸ weapons¸ armor¸ vehicles¸ spells¸ and monsters.
Humans and aliens find themselves trapped upon a gargantuan alien ark. Abandoned and adrift¸ the residents are forced to explore the catacombs of the strange vessel¸ scavenging and crafting technology. Employing powered armor and emerging individuals possessing psionic abilities¸ factions battle for control over resources¸ technology¸ and the secrets of their new home.
THIS BOOK
Conquest of Arcadia is an adventure for 3-5 player characters at levels 4-6 within the Affinity setting of Conestoga.
Throughout the adventure¸ characters should be expected to gain around 3 to 4 levels.
Despite dozens of exclaves being discovered and cataloged¸ there remain millions of square kilometers of unexplored space upon the skin of the Conestoga for secrets to hide. Some estimates put the number of potential domed colonies in the hundreds¸ each potentially boasting a unique ecosystem and inhabited by people previously undiscovered.
For explorers and proctors¸ staking a claim to such a treasure would ensure one's place in legend. However¸ to embark on such a journey involves an extended period within the catacombs of the vessel¸ a treacherous quest that grows more dangerous as one lingers outside the exclaves. Few people have survived more than a month within the vessel's interior¸ making cartography impossible.
Dubbed by jackers aware of its existence¸ Arcadia is a mysterious and bewildering exclave designed from its foundation to accommodate a truly alien species.
To others¸ it appears idyllic¸ a utopia. Its slow migration is limited to a region of the Conestoga rarely tread upon by other exclaves¸ making Arcadia's appearances exceedingly rare. It was discovered by a caravan of jackers and subsequently claimed.
The resident population was oppressed¸ and the jackers multiplied until finally reaching outside their colony to attack passing migrants. Loot and prisoners would be taken back¸ leaving no survivors to reveal the origin of these indiscriminate bandits.
And now¸ our heroes have located the legendary habitat...
OVER $100¸000 raised on Kickstarter!
Three Realities. One Story
Affinity represents a bold¸ innovative approach ---to tabletop role-playing-a trilogy of worlds presenting unique ideas and rules but sharing similar themes¸ names¸ and even a common menace.
Select one setting or shift between all three. While they complement one another¸ they are not dependent¸ with each game standing on its own.
Each volume of Affinity contains unique and exciting mechanics compatible with 5th Edition rules¸ including new races¸ classes¸ backgrounds¸ weapons¸ armor¸ vehicles¸ spells¸ and monsters.
Humans and aliens find themselves trapped upon a gargantuan alien ark. Abandoned and adrift¸ the residents are forced to explore the catacombs of the strange vessel¸ scavenging and crafting technology. Employing powered armor and emerging individuals possessing psionic abilities¸ factions battle for control over resources¸ technology¸ and the secrets of their new home.
THIS BOOK
Conquest of Arcadia is an adventure for 3-5 player characters at levels 4-6 within the Affinity setting of Conestoga.
Throughout the adventure¸ characters should be expected to gain around 3 to 4 levels.
Despite dozens of exclaves being discovered and cataloged¸ there remain millions of square kilometers of unexplored space upon the skin of the Conestoga for secrets to hide. Some estimates put the number of potential domed colonies in the hundreds¸ each potentially boasting a unique ecosystem and inhabited by people previously undiscovered.
For explorers and proctors¸ staking a claim to such a treasure would ensure one's place in legend. However¸ to embark on such a journey involves an extended period within the catacombs of the vessel¸ a treacherous quest that grows more dangerous as one lingers outside the exclaves. Few people have survived more than a month within the vessel's interior¸ making cartography impossible.
Dubbed by jackers aware of its existence¸ Arcadia is a mysterious and bewildering exclave designed from its foundation to accommodate a truly alien species.
To others¸ it appears idyllic¸ a utopia. Its slow migration is limited to a region of the Conestoga rarely tread upon by other exclaves¸ making Arcadia's appearances exceedingly rare. It was discovered by a caravan of jackers and subsequently claimed.
The resident population was oppressed¸ and the jackers multiplied until finally reaching outside their colony to attack passing migrants. Loot and prisoners would be taken back¸ leaving no survivors to reveal the origin of these indiscriminate bandits.
And now¸ our heroes have located the legendary habitat...
