Clash at Secomber (DDV06)
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An adventure for four to seven 4th-level characters
After years of subjugation to the Urshani hobgoblin clan¸ the town of Secomber's fate is finally at hand¸ and it may depend on a melodic puzzle left behind by a mysterious wizard who disappeared a century ago. Submerse your party in a quest to awaken Amelior Amanitas's legendary golems and command them on the battlefield.
Explore a rare map of Secomber inspired by Wizards and TSR publications dating back to the 1990s. Take your characters deep into Forgotten Realms' lore to learn about "The Ballad of the Dream Weaver." Use the included "Siege-Engine Action Tracker" to track battlefield maneuvers by both allies and enemies.
Also included are descriptions of a custom magic item called the Lyre of Amanitas and two campaign-specific lifestyle rewards: the Secomber Pendant of Valor and Secomber Manor.
In addition to a primary adventure hook to the Decimation of Delimbiyr Vale campaign¸ this module includes two additional hooks you can use to play one-shot adventures¸ including an option to use this module as a side quest for the "Secomber" entry in chapter 3 of Storm King's Thunder.
This adventure includes: Printer-friendly PDF including black-and-white DM maps Accessible PDF Three full-color¸ hi-res¸ scalable battlemaps suitable for uploading to virtual tabletops¸ including two battlefield variants One player-handout Sample Maps
The Decimation of Delimbiyr Vale campaign contains the following modules: Decimation of Delimbiyr Vale Campaign Starter Last Stop to Daggerford Desecration of Morninglow Tower Return of the Amberguls Secret Beneath Sword Hills Treachery of the Guildmasters Clash at Secomber Venture into Hastarl Last Stand at Mishka's Warren Rescue from Cromm's Hold Shadow of Evil
