Children of the Deep: Bathynomians
A NEW PLAYABLE SPECIES: HUMANOID GIANT ISOPODS AND THEIR CREEPY LITTLE HANDS Bathynomians crawl out of the ocean's depths to stare in awe at the light of the sun - or terrify hapless fisherfolk who snag one in a net. These giant isopods come a dismal world so deep beneath the waves that light itself is a commodity¸ where ancient things buried even deeper in the silt and muck burble in mad¸ dreaming frequencies. Such harsh conditions produce a hardy people¸ and those bathynomians who leave their drowned nations to explore the wonders of the shallows above possess an indefatigable optimism. Still¸ a life spent bathing in the presence of sleeping alien god-things leaves its mark¸ and many surface peoples find the bathynomians deeply unsettling - a troublesome legacy that these isopod folk must contend with as they seek to make their own way beneath the scorching light of the sun. Playable rules for bathynomian characters and their creepy little hands; step into the pallid shell of one of the giant isopod folk. Background on the deep-sea cultures and shambling lich-cities of the bathynomians¸ where inky darkness and the mad burbling of dead gods is simply a fact of everyday life. Variant rules for the Tongue Eaters¸ diminutive kin of the bathynomians who bind and control beasts of the sea. A brief confession: Real-life giant isopods and the tongue-eating c ymothoa exigua wig this author the hell out¸ and I'm terrified by deep water too. The clear solution ¸ then¸ was to create a playable character option of giant isopod folk and fill games with them. Whether you find giant isopods repulsive or think they're adorable¸ let these little scuttlers into your own campaigns and bring a touch of the drowning deep to your surface adventures!