Cadaver mansion
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A 2nd to 3rd level adventure¸ for 3 to 5 players. As you wake up you expect to smell the burnt wood of your campfire and the amber skies of a new day. But instead¸ you see a grey craggy room¸ with wall paper peeling off the walls¸ and a slight eggy smell. This Is not where you set up camp. You will need the following books to play this adventure : Player's Handbook Dungeon Master's Guide Monster Manual (optional¸ as there is a zombie statblock in the Player's hand book) My first time making an adventure for D&D¸ I would appriciate it if you gave feedback on this adventure¸ if there are things that could be improved or changed¸ thank you. My email is kieranmstocks@gmail.com Changes: V1: initial release V1.1: Changed some of the wording in the document¸ changed the statblock of the Embered cadaver¸ add a map¸ and items to be found within the other rooms of the mansion¸ as it seemed to be lacking¸ and made the mithril rods drop for each group of enemies. V1.2: Made rooms and objects more interesting with descriptors. Updated the skill checks. Changed the zombies encounter a bit¸ to make the zombies seem stranger and more supernatural. Added images to help reference to when describing whats inside the book and on the walls of the room of the metal door. Added an item list¸ with descriptions of what they do and how to use them. Made the glowing yellow liquid less OP. Changed the stats and statblock for the Embered cadaver. Added a glyph statblock. Zombies can't be abused for materials or xp. Made way out more clear than before with reference to the book and skill checks. There is now a reason for the players to explore the manasion (YAY!). Changed the requierments for the first and the subsequent encounters. Changed the fonts for the titles. Added credits & legal stuff. Added DMs notes at the begining¸ recomending settings and areas to use the adventure and creature. V 1.2.1 Corrected a few spelling mistakes
