Aquatic Adventures
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Wow¸ just the first few pages have me grinning. This is a much needed supliment for any GM looking to run anything from the simplest pool of water to oceanic campaigns beneath the water." Del Teigeler
"I just love it...they really go right into the deep end with this." Splinterverse
"Aquatic Adventures ~ hard bound¸ well organized. New classes¸ lush bestiary & all the other radness...This really adds so much. Functional. Tested. Usable." Aaron Arnett "The quality is absolutely astounding." Avalanche Surfer
Aquatic Adventures is 100% compatible with the classic version of Old-School Essentials from Necrotic Gnome¸ and as such should be used with either the complete rules tome or the classic fantasy rules set. This book is also compatible with the classic B/X rules-set and other OSR retro-clones.
Underwater settings have been a large part of old-school gaming since the very beginning-underwater kingdoms¸ hidden coastal coves¸ monsters shambling out of the deeps. Creatures wondrous and strange and oft deadly¸ new magics and primal beings and ancient wisdom. These are the reasons adventurers descend into the salty depths of the sea. The darkest forest¸ the deepest cave¸ the largest dragon-none can match the sea for sheer scope of the unknown. Aquatic Adventures provides you with the tools to create your perfect underwater world.
There is a suggested world within the pages of the book¸ one that connects the various races of the sea by politics and ancient rivalries¸ but it's kept general enough to be portable to any world you are playing.
59 new magic items (including 16 legendary items)! 11 new spells! 8 new aquatic classes! 64 new underwater monsters! New rules for adventuring beneath the water! Lingomancy: an entire new kind of magic! New Armor! New Weapons! Gods of the Deep! Dug Too Deep: An adventure set in a haunted land beneath the waves!
Print copies available at knightowlpublishing.com
