Down & Out in Waterdeep - A Level 0 Adventure
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BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST!
Presenting in over forty pages of hard fantasy¸ a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep: Dragon Heist¸ with emphasis on the central themes of urban survival¸ intrigue¸ and morality in the face of adversity. A wealth of NPCs and random encounters await your players around every corner and down every stretch of the Ward¸ meaning you'll never get caught short for a dramatic scene as your players explore the city.
Praise for Down & Out in Waterdeep
"Heh. Stand not in awe¸ this adventure is well-done and deployable and FUN. I'd say it'll be very useful to a lot of DMs¸ especially as a "starter" to ease non-players into a Waterdeep-set campaign. The Deep can be a tad overwhelming¸ but you've built a road into it!"
- Ed Greenwood
Mage Productions - Review¸ available here .
Introduction
Waterdeep¸ the City of Splendors¸ is known to many across all of the Realms. However for some in the lower rungs of society¸ this urban sprawl is a maze of poverty¸ crime¸ menace¸ and despair. The promise of opportunity in Waterdeep leads many from all walks of life to the center. Conversely¸ some strive to escape the living puzzle for adventure beyond its walls. The wilderness is not the only place where survival is a way of life¸ and not even the ones who survive will make it out whole. This is one such a tale.
In the days before the Dragon Heist¸ a wave of violent crime & rampant addiction rushing out from the Field Ward of Waterdeep was quarantined in a coalition effort by the City Watch and City Guard. Embroiled in the intrigue and facing the horrors of this concentrated no man's land¸ a group of locals set out to save their hometown from a fate worse than death during the lockdown.
Down & Out in Waterdeep is a Dungeons & Dragons adventure designed for characters starting at level 0. By the end of this module¸ the characters will have grown into themselves¸ determine their origins as heroes or villains of varying classes¸ and discover what will motivate them to take on life as an adventurer. "If you plan to participate in this module as a player¸ please stop reading here. Knowing the details of this module will make it less fun to play for all concerned.”
What will motivate these characters into a life of adventure? Will it be righting the mistakes of the past? Perhaps you seek to fulfill a divine quest? Defending their community? Maybe you have aspirations of achieving peak arcane or martial power? Uncovering the secrets of the planes?
No matter what may lead you to these conclusions and your first full strides into the city and lands beyond¸ this module will aid you to hone your narrative roleplay skills as players and to explore the origins of your party.
If you are seeking to continue your adventures in Waterdeep¸ this module may serve as an effective prequel adventure to Waterdeep: Dragon Heist and was developed to be just so.
Genre: Urban Survival / Intrigue / Hard Fantasy
Playtested Estimate Runtime: 20-30 Hours
This 41 page adventure module includes:
A fully playable adventure (20+hours of campaign content) Variant rules for : level 0 characters / character creation alternate plotlines -1 Weapons new urban survival rules + new urban encounter tables Expansive In-depth setting information for the Field Ward of Waterdeep Character Background: Quarantined Peasant Adventure Map and Field Ward Detail Map with travel hexes (Dungeon Cartography by Neil Gow)
"Not many characters will reach level twenty¸ but EVERY character can start at level zero." -Zack Sporen
This product is an independently designed and developed adventure supplement!
Chang
BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST!
Presenting in over forty pages of hard fantasy¸ a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep: Dragon Heist¸ with emphasis on the central themes of urban survival¸ intrigue¸ and morality in the face of adversity. A wealth of NPCs and random encounters await your players around every corner and down every stretch of the Ward¸ meaning you'll never get caught short for a dramatic scene as your players explore the city.
Praise for Down & Out in Waterdeep
"Heh. Stand not in awe¸ this adventure is well-done and deployable and FUN. I'd say it'll be very useful to a lot of DMs¸ especially as a "starter" to ease non-players into a Waterdeep-set campaign. The Deep can be a tad overwhelming¸ but you've built a road into it!"
- Ed Greenwood
Mage Productions - Review¸ available here.
Introduction
Waterdeep¸ the City of Splendors¸ is known to many across all of the Realms. However for some in the lower rungs of society¸ this urban sprawl is a maze of poverty¸ crime¸ menace¸ and despair. The promise of opportunity in Waterdeep leads many from all walks of life to the center. Conversely¸ some strive to escape the living puzzle for adventure beyond its walls. The wilderness is not the only place where survival is a way of life¸ and not even the ones who survive will make it out whole. This is one such a tale.
In the days before the Dragon Heist¸ a wave of violent crime & rampant addiction rushing out from the Field Ward of Waterdeep was quarantined in a coalition effort by the City Watch and City Guard. Embroiled in the intrigue and facing the horrors of this concentrated no man's land¸ a group of locals set out to save their hometown from a fate worse than death during the lockdown.
Down & Out in Waterdeep is a Dungeons & Dragons adventure designed for characters starting at level 0. By the end of this module¸ the characters will have grown into themselves¸ determine their origins as heroes or villains of varying classes¸ and discover what will motivate them to take on life as an adventurer. "If you plan to participate in this module as a player¸ please stop reading here. Knowing the details of this module will make it less fun to play for all concerned.”
What will motivate these characters into a life of adventure? Will it be righting the mistakes of the past? Perhaps you seek to fulfill a divine quest? Defending their community? Maybe you have aspirations of achieving peak arcane or martial power? Uncovering the secrets of the planes?
No matter what may lead you to these conclusions and your first full strides into the city and lands beyond¸ this module will aid you to hone your narrative roleplay skills as players and to explore the origins of your party.
If you are seeking to continue your adventures in Waterdeep¸ this module may serve as an effective prequel adventure to Waterdeep: Dragon Heist and was developed to be just so.
Genre: Urban Survival / Intrigue / Hard Fantasy
Playtested Estimate Runtime: 20-30 Hours
This 41 page adventure module includes:
A fully playable adventure (20+hours of campaign content) Variant rules for: level 0 characters / character creation alternate plotlines -1 Weapons new urban survival rules + new urban encounter tables Expansive In-depth setting information for the Field Ward of Waterdeep Character Background: Quarantined Peasant Adventure Map and Field Ward Detail Map with travel hexes (Dungeon Cartography by Neil Gow)
"Not many characters will reach level twenty¸ but EVERY character can start at level zero." -Zack Sporen
This product is an independently designed and developed adventure supplement!
Changelog
September 17¸ 2018¸ Launch: Adventure is published.
October 1st 2018¸ Revision 1.14: Art placements¸ full cartography¸ final cover image¸ minor editing and layout fixes to accomodate.
November 25th 2018¸ Revision 1.15: Minor editing and layout fixes to accomodate.
Early 2019¸ Final Revision: Will include interior art and completed editing.
