CCC-SEA-01-01 All Good Dead Men
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Something treacherous has boarded the illustrious gambling ship the Albatross! The fate of the ship and its passengers is at risk with only a handful of brave adventurers to stand in the way. Will the adventurers stop this high-seas skullduggery? Or will greed and treachery rule the tides?
A Two-Hour adventure with two bonus objectives for Tier 1 Characters. Optimized for APL 3.
Included is a full-art pdf and a printer-friendly version.
Sail the Moonsea with Captain Prince Glip Glop in the Albatross Series! Experience the saga over 3 Tiers of Adventurer's League play:
CCC-SEA-01-02: Oh¸ Not the Bees! by David Harmon
The Albatross has an exciting and mysterious new attraction that's sure to amaze crowds of all ages! However¸ before the attraction can premiere¸ terrible sea creatures board the ship and threaten the lives of the passengers and the crew. Can a brave group of adventurers get this ship back on course? Or will the Albatross be lost forever at the bottom of the sea?
A Two-Hour adventure with two bonus objectives for Tier 2 Characters. Optimized for APL 8.
CCC-SEA-01-03: Stargazing on the Albatross by John D. Thompson
The Albatross has seen a few setbacks in its previous voyages¸ but that won't stop Dr. Jubal's party boat! Captain Prince Glip Glop¸ the captain of the Albatross¸ is paying adventurers handsomely to provide extra security for the high-profile guests. What will you do when extraplanar party crashers show up to ruin the fun?
A Four-Hour Adventure with two bonus objectives for Tier 3 Characters. Optimized for APL 13.
