The Taking Of The Grand Odyssey (An Adventure for Affinity-Torus) - 5E
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OVER $100¸000 raised on Kickstarter!
Three Realities. One Story
Affinity represents a bold¸ innovative approach ---to tabletop role-playing-a trilogy of worlds presenting unique ideas and rules but sharing similar themes¸ names¸ and even a common menace.
Select one setting or shift between all three. While they complement one another¸ they are not dependent¸ with each game standing on its own.
Each volume of Affinity contains unique and exciting mechanics compatible with 5th Edition rules¸ including new races¸ classes¸ backgrounds¸ weapons¸ armor¸ vehicles¸ spells¸ and monsters.
This slam of art-deco¸ steampunk¸ and post-apocalypse involves heroes traveling a weird-west fantasy world searching for treasures from a forgotten past. Machines rise from the ruins of a dead empire while unique individuals manifest the magical powers of "smoke.” For everyone else¸ they survive upon the millions of miles of railroads while exacting justice from a barrel of an enchanted gun.
THIS BOOK
The Taking of the Grand Odyssey is an adventure for 3-5 player characters at levels 4-6 within the Affinity setting of Torus.
Throughout the adventure¸ characters should be expected to gain around 3 to 4 levels.
Within the badlands¸ an expanse littered with the bones of a forgotten empire¸ myths eventually emerged among the nomad railrunners.
These tales spoke of strange apparitions¸ shrouded caches¸ and bizarre machines. While assumed to be just yarns spun by attention seekers¸ many of these legends were later revealed to be a reality. Such confirmations included the rise of the undead¸ living machines¸ various monsters¸ and ghost ships.
The most legendary ghost ship is the Grand Odyssey. Rumors have proliferated of the treasures contained within the Grand Odyssey¸ a train that¸ according to all known authorities¸ shouldn't exist.
OVER $100¸000 raised on Kickstarter!
Three Realities. One Story
Affinity represents a bold¸ innovative approach ---to tabletop role-playing-a trilogy of worlds presenting unique ideas and rules but sharing similar themes¸ names¸ and even a common menace.
Select one setting or shift between all three. While they complement one another¸ they are not dependent¸ with each game standing on its own.
Each volume of Affinity contains unique and exciting mechanics compatible with 5th Edition rules ¸ including new races¸ classes¸ backgrounds¸ weapons¸ armor¸ vehicles¸ spells¸ and monsters.
This slam of art-deco¸ steampunk¸ and post-apocalypse involves heroes traveling a weird-west fantasy world searching for treasures from a forgotten past. Machines rise from the ruins of a dead empire while unique individuals manifest the magical powers of "smoke.” For everyone else¸ they survive upon the millions of miles of railroads while exacting justice from a barrel of an enchanted gun.
THIS BOOK
The Taking of the Grand Odyssey is an adventure for 3-5 player characters at levels 4-6 within the Affinity setting of Torus.
Throughout the adventure¸ characters should be expected to gain around 3 to 4 levels.
Within the badlands¸ an expanse littered with the bones of a forgotten empire¸ myths eventually emerged among the nomad railrunners.
These tales spoke of strange apparitions¸ shrouded caches¸ and bizarre machines. While assumed to be just yarns spun by attention seekers¸ many of these legends were later revealed to be a reality. Such confirmations included the rise of the undead¸ living machines¸ various monsters¸ and ghost ships.
The most legendary ghost ship is the Grand Odyssey. Rumors have proliferated of the treasures contained within the Grand Odyssey¸ a train that¸ according to all known authorities¸ shouldn't exist.
