NQ20 - Merchant's Mission
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This higher level adventure takes the group on a survey mission for the Merchant's Guild. The party will be asked to go through Uvarno¸ home of the Horselords¸ and attempt to locate a suitable passage for a merchant caravan into The Melcore. The party's previous dealings with one of the Horselords¸ as well as they proven abilities to resolve "problems” has made them a natural choice for the mission. Built as a hex crawl¸ this scenario will require the party to map the wilderness as well as clearing out any "hostiles”.
This adventure is a sandbox setting although set off the coast of Dilad. This scenario is made under 5th edition rules but is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG on Twitter for special sales notices and other tidbits about our products.
This higher level adventure takes the group on a survey mission for the Merchant's Guild. The party will be asked to go through Uvarno¸ home of the Horselords¸ and attempt to locate a suitable passage for a merchant caravan into The Melcore. The party's previous dealings with one of the Horselords¸ as well as they proven abilities to resolve "problems” has made them a natural choice for the mission. Built as a hex crawl¸ this scenario will require the party to map the wilderness as well as clearing out any "hostiles”.
This adventure is a sandbox setting although set off the coast of Dilad. This scenario is made under 5 th edition rules but is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG on Twitter for special sales notices and other tidbits about our products.
