Adventure Catalysts: The Sky Collision
FREE DURING CORONA OUTBREAK! STAY HOME! STAY SAFE! The Sky is Falling! Literally! Long ago the world was sundered into great floating land masses perpetually moving through the gravity of the molten core and the whims of wind currents. There is less light the closer you get to the molten core¸ and the lands of light and dark are constantly at odds¸ both populated by polar opposite citizens who use powerful airships to travel to and fro the floating continents. One hundred years ago¸ the Wind Mappers predicted that four of the major islands would collide due to wind patterns and were scoffed at. Two years ago¸ the islands came in view of one another. In two weeks¸ the islands are scheduled to collide. As they crumble¸ all citizens will fall through the sky to darkness and the molten core below. Worse yet¸ the denizens of the dark want to see this deathblow dealt to the kingdoms of light. Can you stop the great sky collision? Find out in this Adventure Catalyst! This would be a great adventure for the Upwind game system (check out the Upwind Primer here and then pre-order the game from their website)¸ the world of Skybourne (check out the Skybourne Player's Handbook here )¸ or even for exploration through the game of Microscope ( Microscope is also here on DriveThru ). I am not affiliated with any of these games¸ but I do want to support amazing work in the gaming industry when I see it. To see exactly how my Adventure Catalysts work¸ check out my first Adventure Catalyst: The Fey Abductions ¸ which is a Pay What You Want. That way you can try before you buy! Adventure Catalysts Adventure Catalysts are designed to be the skeletal outline of an adventure that you can flesh out with your imagination using your favorite RPG system. (My current system of choice is Upwind which has a free primer here for you to check out. I am in no way affiliated with Upwind other than as a Kickstarter backer. I just think it's awesome!) Each Adventure Catalyst has a main plot that is flavored in the fantasy realm¸ but you can reflavor the adventure in any genre or even within the genre. It's a basic adventure plot with modular encounters that you can play through in any order. Because of the random generators embedded in the PDF file¸ these are ideal companions for solo play as you can have it sitting on your tablet or computer for when it's needed. At the beginning of the adventure¸ you can randomly generate a Complication to the plot using either the list in the PDF or the button in the PDF which will randomly generate a complication one at a time. These complications are plot twists that are unique to the adventure itself. Next are randomly generated Encounters that are the meat and potatoes of the adventure. These are scenes that happen along the way to resolving the major conflict of the overarching adventure. Each encounter is meant to be modular so that you can play it in any order. Within each encounter¸ your characters should somehow gain a little information that will take them closer to resolving the adventure. You can either play through all the encounters¸ or a set number of encounters¸ before ending the adventure. Just like with complications¸ you can either roll from the list of encounters to see what's next or you can just hit the button to have the PDF generate one for you. Also included are random Tension Builders that are generic plot twists included in all Catalyst Adventures. Use these to add a bit more spice whenever it's needed. To flesh out further details of the plot¸ you can use your favorite random idea generator or GM replacement system such as my Encounter Building Card: Decisions¸ the Mythic system¸ or anything else. If¸ throughout your adventuring¸ you aren't able to generate details that point you towards a conclusion¸ you can use the randomized Climax. However¸ I've found that most of the