A Stolen Sun
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An underground ocean¸ a city of vices¸ and a temple lost to darkness. A Stolen Sun takes inspiration from the game Sunless Sea while setting players off on a traditional D&D adventure. Delving into the Underdark you'll learn about the Torach-El¸ an underground ocean that's teeming with pirates and sea monsters. Tasked with finding an ancient lost temple the characters will fight against encroaching terror. There is a mix of social exploration¸ combat¸ and roleplay choices to resist terror which is slowly driving your character mad. With the small chance of a character losing their mind at the end of the adventure and failing to return from the Underdark. This is an adventure built around high-risk high reward choices. Players will often have a chance to take on a voluntary penalty for a bonus in hopes of it paying off later. This adventure also introduces an optional mechanic called Terror Checks. A gameplay mechanic meant to simulate the oppressive nature of being underground for extended periods of time by adding light mechanical and RP limitation on a character. There are suggestions for scaling up or down combat encounters for more or fewer players and also openings to tie the module into larger campaigns.
