A Dozen Unusual Magic Items
In many fantasy roleplaying games¸ magic items are gadgets that are as fast-flying and hands-changing as the latest technical gizmo in our real world. Fortunately¸ your role as gamemaster allows you to take the occasional item and transform it into something more fascinating and wondrous than a simple +1 short sword. It is for the adventurous GMs among us that I have crafted the twelve magic items that follow. Many of them may be low-powered and seemingly mundane as far as magic items are concerned¸ but each is special. Special in what way? I've given each of the twelve magic items described on the following pages more than a basic description and overview. History has been crafted for each item¸ giving them a level of depth that makes them far more than just more magic trinkets. As always¸ use the information that I have created as guidelines. Adapt¸ rewrite¸ and redesign any of my work to make it your own. I cannot know what is best for your style of adventure or what suits the taste of your players¸ but I can give you a springboard to get you started. This PDF was created thanks to the support of 1¸951 backers who joined in the Kickstarter campaign for A Dozen Sinister Rumors. Thank you to all of the supporters for making that campaign a success! Collect all of the A Dozen... series PDFs! WAVE ONE TITLES ;. ;. ;. ;. ;. ; WAVE TWO TITLES ;. ; WAVE THREE TITLES ; WAVE FOUR TITLES. ;