2400: Battle Moon
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They call it "Battle Moon” - a domed arena on a lawless rock¸ where captives fight robots¸ beasts¸ professional gladiators¸ or even their own friends¸ all for the amusement of the hyper-rich. Use it as a single-episode scenario for captive combatants or would-be rescuers - or as a tutorial and rules reference to help run and play out fight scenes in an RPG without "hit points.”
Battle Moon is a super-slim¸ self-contained¸ lo-fi sci-fi RPG one-shot scneario inspired by Beyond Thunderdome¸ The Hunger Games¸ and Battle Royale ( in spaaaaace). It's 3 pages and a cover¸ fitting on two sides of a letter-sized page¸ with rules based on the free 24XX SRD . (Check out the free Inner System Blues for a sample.) But even if you don't plan to run the scenario¸ you may want to check out the expanded explanation of combat rules and procedures.
What is 2400? 2400 is lo-fi sci-fi. It's centuries in the future¸ and it's a decades-old modem that screams like a dying robot when it connects to the net. It's a space ship with an FTL drive¸ artificial gravity¸ and a flickering display you gotta tap a few times to see the jump coordinates. It's hacking something together with whatever cheap materials you have on hand¸ ignoring the rules until you need them¸ banging out something that might not sound finished¸ but definitely sounds fun. It's a series of micro RPGs that might all be in the same setting¸ unless they aren't.
They call it "Battle Moon” - a domed arena on a lawless rock¸ where captives fight robots¸ beasts¸ professional gladiators¸ or even their own friends¸ all for the amusement of the hyper-rich. Use it as a single-episode scenario for captive combatants or would-be rescuers - or as a tutorial and rules reference to help run and play out fight scenes in an RPG without "hit points.”
Battle Moon is a super-slim¸ self-contained¸ lo-fi sci-fi RPG one-shot scneario inspired by Beyond Thunderdome¸ The Hunger Games¸ and Battle Royale (in spaaaaace). It's 3 pages and a cover¸ fitting on two sides of a letter-sized page¸ with rules based on the free 24XX SRD. (Check out the free Inner System Blues for a sample.) But even if you don't plan to run the scenario¸ you may want to check out the expanded explanation of combat rules and procedures.
What is 2400? 2400 is lo-fi sci-fi. It's centuries in the future¸ and it's a decades-old modem that screams like a dying robot when it connects to the net. It's a space ship with an FTL drive¸ artificial gravity¸ and a flickering display you gotta tap a few times to see the jump coordinates. It's hacking something together with whatever cheap materials you have on hand¸ ignoring the rules until you need them¸ banging out something that might not sound finished¸ but definitely sounds fun. It's a series of micro RPGs that might all be in the same setting¸ unless they aren't.
