True20 Adventure Roleplaying
A generic fantasy RPG -- a standalone system loosely based on the D20 System used by 3rd edition D&D¸ adding in rules variations from Mutants & Masterminds. This is a minor variant of the True20 System used by the Blue Rose RPG. There are only three core classes: adept¸ expert¸ and warrior -- and variety instead comes from more and more variety of feats. It also includes a wound track damage system based on a 1d20 roll to resist damage¸ and a new magic system based on feats¸ where spells cost fatigue. The combat system is modified to remove full-round attacks and attacks of opportunity¸ and adding some non-attack options. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim"
Worlds of imagination and adventure await you! With True20 Adventure Roleplaying you embark on journeys of the imagination¸ with heroes and stories you and your friends create. This book tells you everything you need to know to play an exciting adventure roleplaying game: how to create your own heroes¸ how to handle action and conflict¸ how to narrate adventures¸ and how to keep it all fair and fun.
"True20 simplifies and streamlines the adventure roleplaying experience: everything is resolved using the same core system and all you need is a single 20-sided die to play! There's no bookkeeping of points¸ whether hit points¸ power points¸ or experience points. Game play is fast and furious thanks to innovations like the Toughness save damage system¸ based on the award-winning Mutants & Masterminds RPG. You can use True20 to model nearly any genre¸ from fantasy and historical to modern and scifi.