The Troubleshooters - Core Rule Book Standard
![]() |
The Troubleshooters is an action-adventure tabletop roleplaying game set in an exciting and adventurous 1960s in the style of Franco-Belgian comics.
What do you do?
Set in the mid-1960s in a world with mysterious temples hidden in the jungles¸ valleys that time forgot¸ mad scientists¸ space stations¸ spies with super gadgets and villainous organisations scheming for world control¸ the characters in The Troubleshooters live adventurous lives all over the world. No matter if it is a hunt for lost treasure¸ helping someone from getting their inheritance¸ stoping spies from stealing military secrets¸ or foiling The Octopus' evil plans for world domination¸ you and your friends simply go on adventures.
The characters are drawn into other people's troubles and band together to solve them. Usually¸ they are not affiliated with any government and not on an official mission. Rather¸ adventures "just happen” to them. With templates ranging from athletes and explorers to journalists and mad scientists¸ characters are competent in their respective fields¸ but not superheroes.
The Troubleshooters will take the characters all over Europe and across the world. They will find themselves at exotic locations¸ glittering metropoles¸ deep in the wilderness¸ or even in cozy country villages¸ where they face horrible foes: spies¸ wild beast¸ mafia¸ mad scientists¸ villains¸ and relatives!
Where do you do it?
The Troubleshooters is set in 1965 in a world similar to but not exactly like our history. There are valleys that time forgot¸ mysterious temples hidden in the jungle¸ secret laboratories hidden beneath museums¸ and picturesque little cafés on the corner.
Much is the same¸ though. People have the same jobs¸ youth culture is emerging¸ and progress and optimism is abound. However¸ this world is threatened by the evil organisation The Octopus¸ trying to upend the fragile balance between the Eastern Bloc and the Western Alliance. Led by graf von Zadrith¸ The Octopus is just emerging from the shadows. How do you do it?
The system is based on d% task checks against a skill value. With skills¸ abilities¸ complications and a Story Point economy¸ the system is designed from the ground up to fit the genre. Skills¸ abilities and complications are recorded in the character's passport.
