Tribe 8 Players Handbook (1e)
The strange and wonderful world of Tribe 8 fascinates you¸ but you don't know what to do with it? The T8 Player's Handbookanswers it all. Designed and written by hardcore T8 players¸ the book contains a brief overview of the game world¸ followed by extensive tips on atmosphere¸ character design¸ equipment¸ Synthesis and much more!
Unlike the other Tribe 8 books¸ this one is less about atmosphere/style and more practical -- it's really a player's handbook¸ designed to help people get into a fantasy game where there are no elves or dwarves. It is full of serious advice on designing characters: the best combinations of Attributes¸ Skills and Perks¸ adventure/campaign ideas¸ background generators¸ and a lot more handy stuff.
The book also contains a complete D20/OGL conversion section. We've got high hopes that it will lead D20 players to at least take a look to the 20+ books Tribe 8 line¸ since there are plenty of monsters¸ villains and plots they can borrow from it. This section also explains how to make Tribe 8 -like characters using the existing basic D3E classes and races¸ in case people want to run their campaign entirely in D20 (naturally¸ the background material and adventures need no translation and can be used as they are).
The Tribe 8 Player's Handbook includes:
- Summary information on the Tribes¸ Houses and other factions;
- Overview of the T8 societies (populations¸ economics¸ cultures¸ etc.);
- Extensive Player Character creation guidelines;
- Combat-related rules¸ covering such things as shields¸ partial armors¸ paired weapons and special maneuvers;
- Clarification and expansion of the Synthesis magic system;
- Character life background generators;
- And much¸ much more!