The Final Revelation
The Final Revelation collects for the first time the four sanity-destroying Purist adventures for Trail of Cthulhu written by award winning RPG writer Graham Walmsley. With a framing scenario by Scott Dorward¸ The Final Revelation gives your Investigators the opportunity to play through a Purist campaign set in the United Kingdom of the 1930s where there is no escape¸ no comfort and no salvation when faced with the Mythos. Your Investigators are powerless and insignificant; your only choices death¸ insanity or a quiet life with a shattered mind.
The more you discover¸ the more the Mythos infects your mind. Your friends cannot be trusted¸ your knowledge means nothing¸ and everything you hold dear turns to dust. The Final Revelation collects for the first time the four sanity-destroying Purist adventures for Trail of Cthulhu written by award winning RPG writer Graham Walmsley. With a framing scenario by Scott Dorward¸ The Final Revelation gives your Investigators the opportunity to play through a Purist campaign set in the United Kingdom of the 1930s where there is no escape¸ no comfort and no salvation when faced with the Mythos. Your Investigators are powerless and insignificant; your only choices death¸ insanity or a quiet life with a shattered mind. The Final Revelation features the following scenarios: The Final Revelation: A group of Investigators called The Friday Group tries to piece together the details of what they believe to be a threat to humanity. As they uncover the facts behind each scenario¸ they are faced with a final¸ inescapable truth none of them could have guessed. The Dying of St Margarets: On the remote Scottish island of St Margaret's¸ Investigators take jobs at a private school¸ each searching for an acquaintance who has disappeared. What they discover drives them to the edge of insanity to a place where guns will not help them¸ reason will not protect them and even faith will not give them comfort. The Watchers in the Sky: The Watchers introduces a new and unknowable Mythos entity. Blending Lovecraft with Hitchcock¸ a madman feeds the birds¸ paranoid they are watching him. Later¸ the same strange birds stare from the rooftops¸ warping the laws of physics and chemistry. And¸ when the Investigators dissect one of the creatures¸ they find something monstrous inside. The Dance in the Blood: In a forgotten corner of Northern England nestles a village plagued by terrible secrets and subterranean horrors. Every hundred and nineteen years it is torn apart¸ its inhabitants massacred. It happened in 1697 and 1816. Now it's 1935 and beneath the village are loathsome creatures¸ waiting to reclaim their land and kill anyone who stands in their way. The Rending Box: In an antiques shop in North London¸ there is a box. Inside is an ancient creature¸ seeping through into the world. It will show the Investigators everything as it really is: the patterns behind the universe¸ the monsters older than time¸ the secrets that break your mind. And all they need to do is open a box. With little else to do but go mad or die trying¸ how will your Investigators react when faced with the final revelation?