Torg Eternity 5e Compatible Torg
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Important: Please note that this is a conversion between two systems; you will still need access to the core rule books. For anything not defined in here for 5e¸ you will need the Players Handbook¸ Monster Manual¸ etc. Likewise¸ you will need the Torg Eternity core rulebook for details on each cosm and explanations of in-genre effects¸ such as what a Reality Zone is.
NB: the last two pages of the document are the WotC Licence.
Torg Eternity is an excellent system and a lot of love has gone into it¸ but what if the rules are just not for you or you don't want to teach your table a whole new set of rules? This is a 5e compatible conversion of Torg Eternity that you can just pick up and play. It's true that you lose some of the subtleties of Torg Eternity but in return you get a system that your players may well already be familiar with.
So what is new¸ what has been kept and what has had to be dropped?
New: A lot of the bonuses¸ penalties and card play of Torg are replaced by the 5e Advantage/Disadvantage die mechanic. Backgrounds now do a lot of the heavy lifting for defining a character.
Kept: Contradictions¸ mishaps and transformations all still remain central to the game; it wouldn't really be Torg without them.
Dropped: The Bonus chart and card play are the biggest casualties of the change of system¸ though it would probably not be too hard for a GM to incorporate the card play. The difference between Vigor and Wounds is also an unfortunate casualty but 5e has a robust damage and healing system of its own so hopefully you won't feel that loss to severely.
