The Paraverse
A parallel Cosmverse of Torg and Torg Eternity The Paraverse is an alternate Cosmverse for use with the Torg Eternity ruleset. While it is a separate setting¸ many of the rules provided can be used directly with Torg Eternity. The Paraverse is a mix of the original Torg game from the 1990s melded with Torg Eternity. Most realities have new Perks¸ and an additional spell¸ miracle¸ and/or psionic power (if applicable) and creatures. Aysle: Enchanting armor through the Law of Enchantment¸ and magic armor/weapons based on original Torg. Azteca: A new realm based on the idea presented in the original Torg adventure "High Lord of Earth." 10 Cosm cards for the Realm. Core Earth: The state of the world in the Paraverse and how Storm Knights can operate without the Delphi Council. Cyberpapacy: GodNet rules that let the whole party go into the GodNet. New Cyberware. Living Land: Stalengers as a player race. Lost Land: A Nile Empire/Living Land mix inspired by the Land Below. Nile Empire: Weird Science and Terran player characters. Orrorsh: Lyncanthropy and Vampyrism. Pan-Pacifica: Martial Arts techniques of original Torg as new Ki-Powers. Star Sphere: The remnants of a civilization which crashed landed in South America. Biotechnology. Space God Client species as player races. Tharkold: Grids¸ new Occultech¸ and Tharkoldu as a player race. A GM section with rules for using Battle Mats/Grid combat¸ over 30 allied NPCs with stat blocks that can be used as connections and a link to join the Circle of Knights organization. A two-act adventure that takes the Storm Knights from the Living Land and introduces them to Azteca. 122 pages Original Art