Toonpunk
Toonpunk is a tabletop role-playing game set in a dark and humorous science-fiction future¸ where cartoons have come to life in the dystopian 24th century. The laws of our world and the madcap pseudo-realities of ink and paper have collided¸ to create a world that is trapped between complete nightmare and complete joke. Players take on the role of anarchistic super-criminals on a mission to get rich or die trying: retired superheroes¸ former starlets¸ cartoon capers¸ futuristic technology¸ and more all combine to make a cyberpunk crime game that's fun for the whole &%@#%^ family. The System Toonpunk combines the character customization of a roleplaying game with the depth of a tactics game. A simple D10-based system props up a complex interplay of numerous different items¸ skills¸ and tactics to create a game which is easy to learn but hard to master. Players have over 150 weapons and abilities at their disposal¸ each of which fills a unique role. Will you be a suave con man¸ armed with poisons and cocktails? Will you be a daring thief¸ using your stealth suit and silenced pistol to pull off impossible infiltrations? Will you be an esoteric artist¸ and use your pen and paper to animate the world around you? Will you be a hacker¸ a gunman¸ or a drug-addled maniac? There are numerous parts to play in Toonpunk¸ and every single one is important. You don't have to take our word for it. If you want to play toonpunk yourself¸ without paying for this book¸ you can check out Toonpunk: Pilot Episode : a free version of the game that contains all the core rules¸ several pre-made characters¸ and two sample heists. The Book The Toonpunk core book contains the rules you'll need to play the game¸ and a whole slew of pre-made characters and enemies. But more than that¸ it also includes: Rules and descriptions for all 150+ weapons and skills in the game¸ all neatly sorted for easy reference and ready to be used at a moment's notice. Lightning-quick character creation¸ which allows you to create a character and start playing a game within minutes. Instructions for aspiring game masters: building and running your own missions¸ encounters¸ and maps; either as one-off heists¸ or as an interconnected campaign.