Terra Primate Core Rulebook
Das Terra Primate RPG von Eden Studios basiert auf dem Unisystem und durchläuft gerade einige Spieltests. David C. Chapman hat ein Rollenspiel im Stil von AFMBE geschaffen¸ nur das es diesmal um Affen geht (a la Planet der Affen).
A sci-fi RPG in the genre of humans transplanted into a world of intelligent apes¸ such as the Planet of the Apes movies. There is no specific setting¸ though there are details on the intelligent apes to fit the genre. It uses a variant of the Unisystem rules¸ originally from Witchcraft. Action resolution is attribute + skill + 1d10 - difficulty modifiers¸ rated on a small universal table for degree of success. Character creation is limited point-based. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim
March saw the announcement of Terra Primate¸ the roleplaying game of intelligent apes! Similar in style and presentation to All Flesh Must Be Eaten but this time... with apes! Terra Primate has no specific setting. Planet of the Apes is a movie about intelligent apes¸ but then again so is Congo. As long as the characters are interacting with intelligent apes-or are intelligent apes themselves!-the game could be set in the pulp era of adventure¸ on a post-apocalyptic Earth¸ on a faraway alien planet¸ or downtown on Main Street.
The main rulebook will include rules for character creation¸ combat and everything else you need to play in a world where man is the missing link! Also detailed are the multiple campaign settings so you can customize the type of 'Apeworld' you wish to explore.
The drafting work on Terra Primate is done¸ and it is currently in the midst of playtesting and editing. We are aiming for a Fall 2002 release on this Unisystem corebook.
From the creators of All Flesh Must Be Eaten¸ similar in style but this time. ... with apes! Terra Primate has no specific setting. The only constant is the concept of intelligent apes. Planet of the Apes is a movie about intelligent apes¸ but then again so is Congo. As long as the characters are interacting with intelligent apes - or are intelligent apes themselves! - the game could be set in the pulp era of adventure¸ on a post-apocalyptic Earth¸ on a faraway alien planet¸ or downtown on Main Street.
"The main rulebook includes rules for character creation¸ combat and everything else you need to play in a world where man is the missing link! Also detailed are the multiple campaign settings so you can customize the type of 'Apeworld' you wish to explore.