Symbaroum Core Rulebook
Twilight falls¸ Davokar darkens." The goblin Fenya sounded calm¸ despite the flock of violings that swarmed eagerly around them ‐ the nasty birds could predict bloodshed¸ they all knew that. Kvarek felt the sweat on his palms threaten his grip on the spear and shouted over his shoulder: "Magdala¸ faster!" The witch didn't answer¸ lost as she was to the sinister harmonies of the ritual¸ her hands caressing the pillar's grim stone face.
A loud rumbling echoed through the ruin¸ as if some giant creature had awoken and stood up from under layer upon layer of stone and soil. "The witch said that the abominations come out at night¸" the goblin muttered. Kvarek's knuckles whitened as he tightened the grip: "No¸ only that they are hungriest after dark. They are not afraid of the evening sun¸ and not of..." He was cut short by Magdala's hoarse voice: "The pillar has answered. I know where to find the mausoleum."
Then¸ out of the ruins¸ the Blight Beast came at them¸ massive and roaring. Its claws scraped the rocky ground¸ scouring out deep sores oozing pure corruption¸ leaving drops of black¸ mercury-like mildew on moss and stones in its wake.
"We cannot escape this¸" said Fenya. Magdala nodded agreement. "Well then¸" Kvarek sighed¸ "this is where we make our stand¸ for the right to the treasures of Symbaroum!"
Symbaroum invites you to join in the adventure! Explore the vast Forest of Davokar in the hunt for treasures¸ lost wisdoms and fame. Visit the eleven barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes¸ guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with famished Arch Trolls¸ dark-minded Blight Beasts and undead warlords. But whatever you do¸ never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old¸ for the dark deep of Davokar is about to awaken.
- A fast-paced and flexible rule-set for creating player characters and acting in the game world
- 5 playable races and 3 archetypes¸ divided into 15 occupations¸ as a basis for character creation
- 35 abilities¸ 25 mystical powers¸ 33 rituals and a large number of weapons and armors to make each character unique
- Detailed guidelines for how to create adventures; 38 monsters and adversaries¸ and 19 monstrous traits to arm the characters' enemies with
- More than 50 pages describing the game world's history¸ geography and cultures¸ focusing on four particular settings: the Forest of Davokar¸ the fortune hunter's town of Thistle Hold¸ the Ambrian capital Yndaros and the cliff of Karvosti where the barbarian clans convene.
- Symbaroum is a complete roleplaying game; all you need to play is paper¸ pen and a dice set.
- The roleplaying game Symbaroum is suitable for all adventurous humans¸ goblins and trolls from the age of 12.
This is a full colour PDF of the Symbaroum roleplaying game. You will receive a download link as soon as you complete the purchase. "Twilight falls. Davokar darkens." The goblin Fenya sounded calm¸ despite the flock of violings that swarmed eagerly around them - the nasty birds could predict bloodshed¸ they all knew that. Kvarek felt the sweat on his palms threaten his grip on the spear and shouted over his shoulder: "Magdala¸ faster!" The witch didn't answer¸ lost as he was to the sinister harmonies of the ritual¸ her hands caressing the pillar's grim stone face. A loud rumbling echoed through the ruin¸ as if some giant creature had awoken and stood up from under layer upon layer of stone and soil. "The witch said that the abominations come out at night¸" the goblin muttered. Kvarek's knuckles wh