Symbar - Mother of Darkness
Yet another leaf fell into his hand¸ fiery yellow with a rust-red rim. Ardil regarded it without feeling anything at all. The torrent of hate¸ sorrow and dread he suffered when he first noticed the shift had subsided¸ leaving him in a state beyond hope¸ beyond despair.
A tortured cry cut through the morning haze¸ made him turn his gaze to the south. It didn't sound like one of the newly awakened dead¸ or one of the otherworldly creatures haunting the ruined city below. A human? He knew they were coming¸ hungering for the riches of Symbar¸ too greedy to be stopped by warnings or threats. He let the leaf fall¸ nocked an arrow and started moving towards the source of the cry.
For a millennium¸ the Dark Watch had managed to keep the darkness fettered in peaceful slumber. But that was before the humans of the south came fleeing across the mountains¸ before they entered the woods hunting for more. And if Ardil's guess was correct¸ they had now reached the heart of the forest¸ where the perpetual summer had shifted to autumn¸ and the fetters were losing their strength. Where darkness had already awakened.
We wish you a warm welcome to the deadly depths of Davokar. This fourth episode in the Chronicle of the Throne of Thorns does not only feature the adventure Mother of Darkness; it also provides rules for you to stage your own expeditions to the wilder and darker parts of the forest. With this book as your guide¸ the time is finally here to embark on the journey of every fortune-hunter and explorer's dreams¸ to the place the witches call "the Mother of All Darkness." To Symbar.
Featured content:
- The adventure Mother of Darkness¸ where the player characters get a chance to explore the ruined city of Symbar. If they survive the journey...
- A traveler's journal written by the expedition leader Vidina¸ meant to be read by both players and the Game Master.
- A comprehensive chapter for the Game Master¸ introducing the older history of the Davokar region and describing developments within and between the game world's factions.
- Two freestanding ruins with color maps¸ which may be explored as stand-alone adventure landscapes or encountered during the journey to Symbar.
- Rules and guidelines for expeditions into Davokar¸ to be used in order to design or randomly create thrilling treasure hunts and journeys of exploration.
- A chapter with rules for new traits¸ artifacts¸ creatures and an expanded version of the Bushcraft boon.
You will receive a FREE PDF on completion of purchase.