Ruins of Symbar
The twenty ruins described here can be developed and used by the Game Master during the player characters' movements in and exploration of Symbar ‐ particularly if the gaming group enjoys hunting for treasure.
Each ruin is presented with four headers. The first one gives a general introduction to the place while the following two offer suggestions regarding what adversaries and treasure the explorers may encounter. The final header¸ Trophy¸ proposes an especially desirable object (or many) which the characters can claim if they manage to overcome all challenges in the ruin.