Razor Coast
Under the heat of the salted sun¸ along a pirate-riddled coast bloated fat with forgotten riches and forbidden secrets¸ the subjugation of the native tribes awakens long banished horrors. Horrors whose deadly plans threaten not only Port Shaw -- the corrupt fingerhold of a distant and decadent civilization -- but existence¸ itself. A sea of blood caresses the savage shore of the Razor. Rising from the abyssal depths¸ Harthagoa¸ the bastard spawn of a She-Kraken and Demogorgon drags whole fleets beneath the waves.
In the fetid Blacksink Marsh¸ unspeakable horrors lurk beneath the bog water¸ accursed cannibals pay gory obeisance to an ancient shark god of slaughter - begging its return.
A ghostly armada¸ murderous pirates¸ and balesharks prowl the waves - all threaten Port Shaw¸ the only bastion of "civilization" on the Razor. The city hosts foreign invaders chasing baleen¸ ambergris¸ and gold. They menace the native Tulita tribes and drive them from their ancestral home with smoke-belching cannonade.
Pele¸ The Goddess of Fire and Wrack¸ watches from her smoldering throne on Dreadsmoke Mountain. She stands ever ready to purge the people of Port Shaw from her domain in a torrent of ash and molten lava.
An adventure for 4 ‐ 6 PCs
Character Levels 5 ‐ 12
Page count: 544 Hardback
Razor Coast is the long anticipated Caribe-Polynesian flavored¸ Age of Sail swashbuckling RPG campaign envisioned and designed by Nicolas Logue. It is applauded for its ambitious and original design¸ its epic flavor and its lurid¸ full-color art ‐ including a cover by the award winning Wayne Reynolds. Logue tapped a team of veteran designers to help develop and write Razor Coast¸ including Lou Agresta¸ Adam Daigle¸ Tim Hitchcock¸ and John Ling.
"Razor Coast isn't just an adventure¸" according to Agresta¸ Razor Coast Project Manager¸ "it's part setting¸ part adventure path¸ and part toolkit to build your own unique campaign. It's non-linear. It'll never play the same way twice."
"We filled it with corrupt municipal Dragoons¸ dastardly smuggling rings¸ weresharks ‐ lots of weresharks¸ desperate naval battles¸ oppressed tribes craving heroes¸ witches¸ cursed islands¸ legendary treasure troves¸ an impending apocalypse or two¸ demon pirates¸ retired assassins¸ undead worms¸ gator men¸ failed heroes waiting to be redeemed¸ dark conspiracies brewing in the oceans depths¸ vengeful ghosts...oh ‐ and mutating cannibal pygmies. Who doesn't like those?"