Warlords and Pirates of the Neutral Zones
With this addition to Supremacy new challenges must be met before you can achieve world domination. Warlords and pirates have taken over all neutral territories and seas. If you want to occupy these zones¸ you must be prepared for a fight.
The warlords and pirates are strong opponents. They defend their territories and seas* from attack. Pirates blockade ports¸ then charge you passage money when you want to get your resources out.
The warlords and pirates add more depth to an already exciting game. For example¸ with Warlord Sivaji now in charge of India¸ if you prospect and find Mahabir Mines there¸ you must pay Sivaji the company salaries. Pirates also control the seas around India. Sharjah occupies the Arabian Sea and Nicobar controls the Bay of Bengal. Having paid salaries to the ruling warlord¸ you still must pay passage money to either Sharjah or Nicobar to let your minerals through their blockades.
Warlords and pirates are military-minded. This means that superpowers can sell them nukes and L-stars which they will use when attacked. It also gives the superpowers a major new source of income.
PLAYING EQUIPMENT -
Armies and Navies:
This expansion set contains new black plastic playing pieces. Cubes represent the warlords armies and the oblongs are the pirates navies.
Supply Center:
The supply center is divided into two parts: part one for the warlords¸ and part two for the pirates. This is where you record their cash¸ nukes and L-stars. The name of each warlord and pirate is listed next to the territory or sea which he controls.
(* The Resource Deck Two expansion set for Supremacy changed the location of the worlds resources and introduced resource cards in some of the light blue seas.)