Field Marshall's Handbook
The Field Marshalls Handbook opens up new vistas for Supremacy players. This five-part¸ easy to follow Handbook answers all of the questions you have ever wanted to ask about the rules¸ and how to apply them. It includes hints on how to improve your game... and your chance of winning. Rule variants to add new challenges to play are introduced¸ and an in-depth guide to strategy and tactics will help you develop your Grand Strategy to Conquer the World.
Whether youre new to the game or a tournament-level player¸ the Field Marshalls Handbook has something for you.
Part One - Questions and Answers: This is in response to the many letters received since the game was first released in November¸ 1984. This section will resolve almost all disputes on rule interpretation.
Part Two - Rule Variants: Part Two outlines a number of new rules to vary the play of the game. Whether you decide to Raise the High-Tech Stakes¸ or use the new rules on Convoys and Escorts¸ Multi-Theater Attacks¸ NSF (Nuclear Systems Failure)¸ or Rocket Technology¸ to mention just a few¸ play will be more exciting than ever. This section will be of particular interest to experienced players.
Part Three - Strategy and Tactics: In Part Three¸ you will learn exactly how to develop a Guns or Butter policy during the order of play. It discusses the key elements of a Grand Strategy -- economic¸ political and military. How to choose an objective? Why extend foreign aid? What is the perfect economy of force? When attacked¸ should you retreat¸ capitulate or escalate? Military operations against superpowers including Operation Hub of Europe and Operation River Ob East are described in detail.
Part Four - Rules for a Two-Player Game: Rules designed specifically to enhance the play of the game when there are only two players are outlined in Part Four.
Part Five - Tournament Rules: Part Five will be useful at your next game convention¸ whether you're a participant or an organizer of a Supremacy Tournament. TPAS¸ the Tournament Point Allocation System which awards points for territories captured to maximize the action is explained.(Both the rules and TPAS can be used for non-tournament play with your friends or for staging your own local tournaments.)